fix scan rate of combat units (was every frame)
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@@ -19,13 +19,20 @@
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#endregion
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using System.Linq;
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using System.Drawing;
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namespace OpenRA.Traits
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{
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class AutoTargetInfo : StatelessTraitInfo<AutoTarget> { }
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class AutoTargetInfo : StatelessTraitInfo<AutoTarget>
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{
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public readonly float ScanTimeAverage = 2f;
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public readonly float ScanTimeSpread = .5f;
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}
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class AutoTarget : ITick, INotifyDamage
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{
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int nextScanTime = 0;
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void AttackTarget(Actor self, Actor target)
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{
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var attack = self.traits.Get<AttackBase>();
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@@ -37,16 +44,24 @@ namespace OpenRA.Traits
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{
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if (!self.IsIdle) return;
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var attack = self.traits.Get<AttackBase>();
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var range = Util.GetMaximumRange(self);
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if (--nextScanTime <= 0)
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{
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var attack = self.traits.Get<AttackBase>();
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var range = Util.GetMaximumRange(self);
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if (attack.target == null ||
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(attack.target.Location - self.Location).LengthSquared > range * range + 2)
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AttackTarget(self, ChooseTarget(self, range));
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if (attack.target == null ||
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(attack.target.Location - self.Location).LengthSquared > range * range + 2)
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AttackTarget(self, ChooseTarget(self, range));
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var info = self.Info.Traits.Get<AutoTargetInfo>();
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nextScanTime = (int)(25 * (info.ScanTimeAverage +
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(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
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}
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}
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Actor ChooseTarget(Actor self, float range)
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{
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Game.chat.AddLine(Color.White, "Debug", "AutoTarget.ChooseTarget()");
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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return inRange
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@@ -22,6 +22,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Drawing;
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namespace OpenRA.Traits.Activities
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{
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@@ -96,7 +97,7 @@ namespace OpenRA.Traits.Activities
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return this;
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}
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if( destination == self.Location )
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if (destination == self.Location)
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return NextActivity;
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if( path == null )
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