Fix parallel queues not pausing production when more than one item is queued
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@@ -192,6 +192,12 @@ namespace OpenRA.Mods.Common.Traits
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base.BeginProduction(item, false);
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base.BeginProduction(item, false);
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}
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}
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protected override void PauseProduction(string itemName, bool paused)
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{
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foreach (var item in Queue.Where(a => a.Item == itemName))
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item.Pause(paused);
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}
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi)
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{
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{
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if (developerMode.FastBuild)
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if (developerMode.FastBuild)
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@@ -56,6 +56,12 @@ namespace OpenRA.Mods.Common.Traits
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base.BeginProduction(item, false);
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base.BeginProduction(item, false);
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}
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}
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protected override void PauseProduction(string itemName, bool paused)
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{
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foreach (var item in Queue.Where(a => a.Item == itemName))
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item.Pause(paused);
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}
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public override int RemainingTimeActual(ProductionItem item)
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public override int RemainingTimeActual(ProductionItem item)
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{
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{
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var parallelBuilds = Queue.FindAll(i => !i.Paused && !i.Done)
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var parallelBuilds = Queue.FindAll(i => !i.Paused && !i.Done)
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