diff --git a/CHANGELOG b/CHANGELOG index 5b1edf2611..f1b31f2d3f 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -44,6 +44,20 @@ NEW: Changed Nod Obelisk HP to 600 from 400, same as Advanced Guard Tower Fixed dinosaurs not being able to collect crates. A10 air strike will only reveal the target area. + Reduced Guard Tower range from 6 to 5. + Reduced Guard Tower vision from 7 to 6. + Increased Guard Tower build time from 12 seconds to 24 seconds. + Reduced Gun Turret range from 6 to 5 + Reduced Gun Turret vision from 7 to 6. + Increased Gun Turret build time from 15 seconds to 30 seconds. + Reduced SAM Site range from 10 to 7. + Increased Sam Site build time from 18 seconds to 36 seconds. + Reduced Advanced Guard Tower range from 8 to 6. + Reduced Advanced Guard Tower vision from 9 to 7. + Increased Advanced Guard Tower build time from 24 seconds to 48 seconds. + Reduced Obelisk range from 8.5 to 6.5. + Reduced Obelisk vision from 8 to 7. + Increased Obelisk build time from 36 seconds to 52 seconds. Engine: Converted Aircraft CruiseAltitude to world coordinates. Converted Health Radius to world coordinates. @@ -1469,157 +1483,4 @@ NEW: Add nuke "bad" crate Prevent aircraft from firing while landed Reduce nuke charge time from 13min to 9min - Reduce parabombs charge time to 1min - Add support for minimum ranges on weapons - Add support for excluding specific actor types from picking up certain crates - FIx silent nukes in RA if they didn't hit a building - Fix all AI players getting the same color - Fix AI players getting the same team setting as the host - Fix AI attacking each other - Prevent most awful-looking colors - Remove most of the debug spam for aircraft - Increase construction yard health (50% in RA, 25% in CNC) - AI players now build defenses - AI players no longer attack with medics (e1/e2/e3/1tnk/2tnk/3tnk) - Much improved order targeting system - Add crash animations for helicopters - Nerf Hind chainguns - Reduce cost of Cruisers from 3.2k to 2.4k - Fix CNC airdrop planes getting stuck if the Airfield goes away - Fix phantom voices for dead units in control groups - Fix dogs sometimes not killing infantry - Fix scroll jumping if opposite scroll inputs were applied - Fix bogus targeting lines being drawn to 0,0 sometimes - Fix VS2010 compatibility - Fix the game getting screwed up when people leave - -20101002 - Fix various crashes - Fix CNC AI never building anything (it's still crap, but at least it does *something*) - Added shader fallbacks for Cg-2.1 - Fix editor crashing on File->Open on Windows - Added scroll speed control (thanks, Gecko) - -20100922 through 20100922-4 - Allow queuing of buildings when a building is ready to place - Change the pathfinder to use integers instead of floating point (fixes desync) - Create ui widgets on demand instead of at gamestart - Begin refactoring activity queuing for cleaner code - Re-enable crates - Remove desync debug logging - Fix editor crash - Fix crash when a building being repaired is killed - -20100921 through 20100921-6 - Add yet more logging to search for the packaged build desync - -20100920 through 20100920-7 - Fix crash when building cnc weapons factory - Fix crash when harvester and refinery are killed by the same bullet (eg nuke) - Move several traits from engine into ra mod - Fix several editor bugs - Add a lot more logging to search for the packaged build desync - -20100919-2 - Fix crash when un/deploying a damaged mcv - -20100919 - Cache the power state of buildings for large performance gains - Changes to sync logging for large performance gains - Changes to shroud and ore rendering for large performace gains - Changes to renderer to fix several z-order bugs - Fix osx version string - Rename Repeat -> Loop in the music player - Fix team selection in the game lobby - Don't change production tab when selecting enemy structures - -20100918-2 through 20100918-4 - Fix crashes in the map editor - Include menu and desktop shortcuts to the RPM package - Add debugging to track down a desync between packaged versions on .net vs packaged versions on mono - -20100918 - Fixed lots of crashes - AI only tries to attack players that exist (and not itself) - Fixed speed of idle animations - Fixed exploit with A10 (infinite napalm) - Fixed exploits with remote building capturing/destroying - Added ability to change tilesize per-mod - Fixed delivering ore to an ally's proc - Fixed dog attacking ground forever (banned) - Fixed most z-order bugs - Fixed lots of editor usability problems - Fixed bogus XML generated by TSB - Added notification when cheats are used - Fixed exploit with reverse enter-transport order (didn't check if the passenger was compatible) - Fixed a bunch of techtree bugs - Fixed walkability of north rivermouth template in RA. - Added ability to export minimap as PNG from the editor - -20100914 - Infantry idle sequences for ra mod - Enable music player by default (requires scores.mix to be installed manually) - Flak truck for soviets in ra mod - Give dog a selection voice - Only scroll when the game window is focused - Fixed cursor/order bugs (includes force-fire c4 on allied structures, harvesting ore under shroud, move orders for aircraft, etc) - Fixed a collection of crashes related to dead actors - Fixed broken rpm package - Create Debian packages - -20100910-2 - Fixed attacking helipads - Deployed more mirrors - Added idle animations in C&C - Fixed an issue with the sidebar palette in C&C Desert - Integrated Jk's C&C Snow theater - Go back to classic C&C refinery model - Improve building explosions - Add nuke flash to C&C - Fix crash when losing FACT with a building ready to place - Remove unused MIX files - Add support for custom armor types - Adjust bounding boxes on vehicles - Windows installer prompts to install .NET if you don't have it - Windows installer remembers previous location for upgrades - Fix various crashes when refineries going away - Fix serious performace issue -- Actor leak when failing to spawn units - Add support for mobile production units - Remove splash damage from Tiberium - Fix a crash with actors dying with a projectile in-flight - Correctly clean up cargo when a transport dies - Fix client crash when the server disconnects - Right-clicking on a valid passenger with a transport loads cargo - Added zoom to editor - Convert sequences to yaml - Clean up the mod folders - Add a shellmap for C&C - Make pathfinder work with a MobileInfo rather than a live actor - Add a loadscreen for C&C - Correctly back up MIX files when upgrading windows installs - -20100907 - Changed MiG prerequisites to AFLD+STEK - Removed KENN, build DOG directly from BARR now - Chronotank can only teleport when fully charged - Improved OpenGL error logging - Fixed targeting of FIX - Fixed crash when an engineer is trying to repair a building, but it dies/gets sold/etc. - Added muzzle flashes to Yak and Hind chainguns - Fixed bounding boxes on some units - Fixed accuracy of Tesla weapons - Changed ownership of GUN and GTWR in CNC to both - Fixed crash on destroying things that have a building reserved - If ordered to move to an unpathable cell, move somewhere nearby that is pathable instead - Fixed RPM linux package - -20100906-2 - Shows game version in main menu screen for windows and linux - -20100906 - Improvements to Render performance - Improved debugging for performance issues - "Give Exploration" developer-mode option - Check for .net framework on windows install - Allow the viewport to scroll past the map edge to prevent ui from blocking buildings - + Reduce p