Add support for voxels in actor previews.
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58
OpenRA.Mods.RA/Graphics/VoxelActorPreview.cs
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58
OpenRA.Mods.RA/Graphics/VoxelActorPreview.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.Graphics
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{
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public class VoxelPreview : IActorPreview
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{
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readonly VoxelAnimation[] components;
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readonly RenderVoxelsInfo rvi;
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readonly WRot lightSource;
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readonly WRot camera;
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readonly PaletteReference colorPalette;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly WVec offset;
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readonly int zOffset;
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public VoxelPreview(VoxelAnimation[] components, WVec offset, int zOffset, RenderVoxelsInfo rvi, WAngle cameraPitch,
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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{
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this.components = components;
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this.rvi = rvi;
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lightSource = new WRot(WAngle.Zero,new WAngle(256) - rvi.LightPitch, rvi.LightYaw);
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camera = new WRot(WAngle.Zero, cameraPitch - new WAngle(256), new WAngle(256));
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this.colorPalette = colorPalette;
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this.normalsPalette = normalsPalette;
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this.shadowPalette = shadowPalette;
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this.offset = offset;
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this.zOffset = zOffset;
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}
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public void Tick() { /* not supported */ }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
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{
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yield return new VoxelRenderable(components, pos + offset, zOffset, camera, rvi.Scale,
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lightSource, rvi.LightAmbientColor, rvi.LightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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}
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}
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