Add support for voxels in actor previews.
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@@ -9,19 +9,31 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
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public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>
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public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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public readonly string Sequence = "idle";
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public object Create(ActorInitializer init) { return new WithVoxelBody(init.self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var voxel = VoxelProvider.GetVoxel(image, "idle");
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var bodyOrientation = new[] { body.QuantizeOrientation(orientation, facings) };
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yield return new VoxelAnimation(voxel, () => WVec.Zero,
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() => bodyOrientation,
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() => false, () => 0);
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}
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public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
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}
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