Add support for voxels in actor previews.
This commit is contained in:
58
OpenRA.Mods.RA/Graphics/VoxelActorPreview.cs
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58
OpenRA.Mods.RA/Graphics/VoxelActorPreview.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.RA.Graphics
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{
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public class VoxelPreview : IActorPreview
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{
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readonly VoxelAnimation[] components;
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readonly RenderVoxelsInfo rvi;
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readonly WRot lightSource;
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readonly WRot camera;
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readonly PaletteReference colorPalette;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly WVec offset;
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readonly int zOffset;
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public VoxelPreview(VoxelAnimation[] components, WVec offset, int zOffset, RenderVoxelsInfo rvi, WAngle cameraPitch,
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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{
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this.components = components;
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this.rvi = rvi;
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lightSource = new WRot(WAngle.Zero,new WAngle(256) - rvi.LightPitch, rvi.LightYaw);
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camera = new WRot(WAngle.Zero, cameraPitch - new WAngle(256), new WAngle(256));
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this.colorPalette = colorPalette;
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this.normalsPalette = normalsPalette;
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this.shadowPalette = shadowPalette;
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this.offset = offset;
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this.zOffset = zOffset;
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}
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public void Tick() { /* not supported */ }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, WPos pos)
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{
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yield return new VoxelRenderable(components, pos + offset, zOffset, camera, rvi.Scale,
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lightSource, rvi.LightAmbientColor, rvi.LightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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}
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}
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@@ -547,6 +547,7 @@
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<Compile Include="Scripting\Global\MediaGlobal.cs" />
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<Compile Include="Scripting\Global\MediaGlobal.cs" />
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\ActorPreview.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\SpriteActorPreview.cs" />
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<Compile Include="Graphics\VoxelActorPreview.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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@@ -9,13 +9,16 @@
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#endregion
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#endregion
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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public class RenderVoxelsInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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public interface IRenderActorPreviewVoxelsInfo { IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p); }
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public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
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{
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{
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[Desc("Defaults to the actor name.")]
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[Desc("Defaults to the actor name.")]
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public readonly string Image = null;
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public readonly string Image = null;
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@@ -34,7 +37,27 @@ namespace OpenRA.Mods.RA.Render
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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public readonly float[] LightAmbientColor = new float[] {0.6f, 0.6f, 0.6f};
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public readonly float[] LightAmbientColor = new float[] {0.6f, 0.6f, 0.6f};
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public readonly float[] LightDiffuseColor = new float[] {0.4f, 0.4f, 0.4f};
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public readonly float[] LightDiffuseColor = new float[] {0.4f, 0.4f, 0.4f};
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public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); }
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public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.self, this); }
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public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var sequenceProvider = init.World.Map.SequenceProvider;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ? init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(sequenceProvider, init.Actor) : body.QuantizedFacings;
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var palette = init.WorldRenderer.Palette(Palette ?? (init.Owner != null ? PlayerPalette + init.Owner.InternalName : null));
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var facing = init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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var orientation = WRot.FromFacing(facing);
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var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
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.ToArray();
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yield return new VoxelPreview(components, WVec.Zero, 0, this, body.CameraPitch, palette,
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init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette("shadow"));
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}
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}
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}
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public class RenderVoxels : IRender, INotifyOwnerChanged
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public class RenderVoxels : IRender, INotifyOwnerChanged
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@@ -11,11 +11,12 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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public class WithVoxelBarrelInfo : ITraitInfo, Requires<RenderVoxelsInfo>
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public class WithVoxelBarrelInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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{
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[Desc("Voxel sequence name to use")]
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[Desc("Voxel sequence name to use")]
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public readonly string Sequence = "barrel";
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public readonly string Sequence = "barrel";
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@@ -25,6 +26,22 @@ namespace OpenRA.Mods.RA.Render
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public readonly WVec LocalOffset = WVec.Zero;
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public readonly WVec LocalOffset = WVec.Zero;
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public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.self, this); }
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public object Create(ActorInitializer init) { return new WithVoxelBarrel(init.self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var armament = init.Actor.Traits.WithInterface<ArmamentInfo>()
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.First(a => a.Name == Armament);
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var t = init.Actor.Traits.WithInterface<TurretedInfo>()
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.First(tt => tt.Turret == armament.Turret);
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw), facings);
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var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
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yield return new VoxelAnimation(voxel, () => turretOffset, () => new [] { turretOrientation, orientation },
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() => false, () => 0);
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}
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}
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}
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public class WithVoxelBarrel
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public class WithVoxelBarrel
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@@ -9,19 +9,31 @@
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#endregion
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#endregion
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
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[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
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public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>
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public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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{
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public readonly string Sequence = "idle";
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public readonly string Sequence = "idle";
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public object Create(ActorInitializer init) { return new WithVoxelBody(init.self, this); }
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public object Create(ActorInitializer init) { return new WithVoxelBody(init.self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var voxel = VoxelProvider.GetVoxel(image, "idle");
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var bodyOrientation = new[] { body.QuantizeOrientation(orientation, facings) };
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yield return new VoxelAnimation(voxel, () => WVec.Zero,
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() => bodyOrientation,
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() => false, () => 0);
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}
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public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
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public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
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}
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}
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@@ -11,11 +11,12 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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public class WithVoxelTurretInfo : ITraitInfo, Requires<RenderVoxelsInfo>
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public class WithVoxelTurretInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
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{
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{
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[Desc("Voxel sequence name to use")]
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[Desc("Voxel sequence name to use")]
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public readonly string Sequence = "turret";
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public readonly string Sequence = "turret";
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@@ -24,6 +25,20 @@ namespace OpenRA.Mods.RA.Render
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public readonly string Turret = "primary";
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public readonly string Turret = "primary";
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public object Create(ActorInitializer init) { return new WithVoxelTurret(init.self, this); }
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public object Create(ActorInitializer init) { return new WithVoxelTurret(init.self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var t = init.Actor.Traits.WithInterface<TurretedInfo>()
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.First(tt => tt.Turret == Turret);
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
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var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(t.InitialFacing) - orientation.Yaw);
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var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
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yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);
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}
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}
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}
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public class WithVoxelTurret
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public class WithVoxelTurret
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@@ -12,11 +12,12 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderVoxelsInfo>
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public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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{
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[Desc("Voxel sequence name to use when docked to a refinery.")]
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[Desc("Voxel sequence name to use when docked to a refinery.")]
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public readonly string UnloadSequence = "unload";
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public readonly string UnloadSequence = "unload";
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@@ -26,6 +27,15 @@ namespace OpenRA.Mods.RA.Render
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public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.self, this); }
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public object Create(ActorInitializer init) { return new WithVoxelUnloadBody(init.self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.Traits.Get<BodyOrientationInfo>();
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var voxel = VoxelProvider.GetVoxel(image, "idle");
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yield return new VoxelAnimation(voxel, () => WVec.Zero,
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() => new[]{ body.QuantizeOrientation(orientation, facings) },
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() => false, () => 0);
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}
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public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
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public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai) { return 0; }
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}
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}
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Reference in New Issue
Block a user