MoveClassicFacingFudge update rule

This commit is contained in:
reaperrr
2020-02-02 13:01:03 +01:00
committed by abcdefg30
parent 0df7fa1596
commit b5e9b7635e
16 changed files with 230 additions and 149 deletions

View File

@@ -215,7 +215,7 @@ SoundFormats: Aud, Wav
SpriteFormats: ShpTD, TmpTD, ShpTS, TmpRA
SpriteSequenceFormat: TilesetSpecificSpriteSequence
SpriteSequenceFormat: ClassicTilesetSpecificSpriteSequence
TilesetExtensions:
TEMPERAT: .tem
WINTER: .win

View File

@@ -13,6 +13,11 @@
QuantizeFacingsFromSequence:
RenderSprites:
^ClassicFacingSpriteActor:
ClassicFacingBodyOrientation:
QuantizeFacingsFromSequence:
RenderSprites:
^1x1Shape:
HitShape:
UseTargetableCellsOffsets: true
@@ -263,7 +268,7 @@
^Vehicle:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Inherits@3: ^ClassicFacingSpriteActor
Inherits@selection: ^SelectableCombatUnit
Huntable:
OwnerLostAction:
@@ -294,8 +299,6 @@
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
MapEditorData:
Categories: Vehicle
@@ -310,7 +313,7 @@
^Helicopter:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Inherits@3: ^ClassicFacingSpriteActor
Inherits@selection: ^SelectableCombatUnit
Huntable:
OwnerLostAction:
@@ -357,8 +360,6 @@
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
MapEditorData:
Categories: Aircraft
@@ -641,7 +642,7 @@
^Plane:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Inherits@2: ^ClassicFacingSpriteActor
Huntable:
OwnerLostAction:
Action: Kill
@@ -1030,7 +1031,7 @@
ValidOwnerNames: Neutral
^CommonHuskDefaults:
Inherits@1: ^SpriteActor
Inherits@1: ^ClassicFacingSpriteActor
Interactable:
Health:
HP: 14000
@@ -1068,8 +1069,6 @@
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
BodyOrientation:
UseClassicFacingFudge: True
^LightHusk:
Inherits: ^Husk
@@ -1090,8 +1089,6 @@
Explosion: HeliCrash
Tooltip:
GenericName: Destroyed Helicopter
BodyOrientation:
UseClassicFacingFudge: True
-MapEditorData:
^Bridge:

View File

@@ -71,6 +71,8 @@ LST:
Type: Heavy
RevealsShroud:
Range: 7c0
-BodyOrientation:
ClassicFacingBodyOrientation:
WithFacingSpriteBody:
Selectable:
Bounds: 48,48

View File

@@ -865,8 +865,8 @@ GUN:
Range: 3c0
Power:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
SAM:
Inherits: ^Defense
@@ -915,8 +915,8 @@ SAM:
-RenderDetectionCircle:
Power:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
-ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview:
Sequence: place

View File

@@ -1,13 +1,13 @@
c17:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: c17icnh
tran:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
rotor: lrotor
Length: 4
rotor2: rrotor
@@ -29,7 +29,7 @@ tran:
heli:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
rotor: lrotor
Length: 4
slow-rotor: lrotor
@@ -44,7 +44,7 @@ heli:
orca:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
move:
Start: 32
Facings: 32
@@ -54,7 +54,7 @@ orca:
a10:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: minigun
Length: 6
Facings: 8

View File

@@ -1,9 +1,9 @@
lst:
idle: lstnew
UseClassicFacingFudge: True
UseClassicFacings: True
Facings: 32
roof: lstnew2
UseClassicFacingFudge: True
UseClassicFacings: True
Facings: 32
icon: lsticnh.tem
AddExtension: False

View File

@@ -437,19 +437,19 @@ wood:
gun:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
recoil:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
damaged-idle:
Start: 64
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
make: gunmake
Length: *
Tick: 80
@@ -476,7 +476,7 @@ sam:
idle:
Start: 17
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
closing:
Start: 50
Length: 14
@@ -490,7 +490,7 @@ sam:
damaged-idle:
Start: 81
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
damaged-closing:
Start: 114
Length: 14

View File

@@ -1,20 +1,20 @@
mcv:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: mcvicnh.tem
AddExtension: False
mcv.destroyed:
idle: mcv
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
harv:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
harvest:
Start: 32
Length: 4
@@ -30,17 +30,17 @@ harv:
harv.destroyed:
idle: harv
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
bggy:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: minigun
Length: 6
Facings: 8
@@ -50,22 +50,22 @@ bggy:
bggy.destroyed:
idle: bggy
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: bggy
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
mtnk:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: gunfire2
Length: *
icon: mtnkicnh.tem
@@ -74,22 +74,22 @@ mtnk:
mtnk.destroyed:
idle: mtnk
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: mtnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
ltnk:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: gunfire2
Length: *
icon: ltnkicnh.tem
@@ -98,22 +98,22 @@ ltnk:
ltnk.destroyed:
idle: ltnk
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: ltnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
htnk:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: gunfire2
Length: *
icon: htnkicnh.tem
@@ -122,22 +122,22 @@ htnk:
htnk.destroyed:
idle: htnk
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: htnk
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
jeep:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: minigun
Length: 6
Facings: 8
@@ -147,31 +147,31 @@ jeep:
jeep.destroyed:
idle: jeep
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: jeep
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
bike:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: bikeicnh.tem
AddExtension: False
bike.destroyed:
idle: bike
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
ftnk:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle:
Combine:
flame-n:
@@ -206,13 +206,13 @@ ftnk:
ftnk.destroyed:
idle: ftnk
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
mhq:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
spinner:
Start: 32
Length: 32
@@ -221,80 +221,80 @@ mhq:
msam:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
empty-aim:
Start: 64
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
aim:
Start: 64
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: msamicnh.tem
AddExtension: False
msam.destroyed:
idle: msam
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: msam
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
mlrs:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret1:
Start: 64
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret0:
Start: 96
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: mlrsicnh.tem
AddExtension: False
mlrs.destroyed:
idle: mlrs
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: mlrs
Start: 32
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
stnk:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: stnkicnh.tem
AddExtension: False
stnk.destroyed:
idle: stnk
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
arty:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
muzzle: gunfire2
Length: *
icon: artyicnh.tem
@@ -303,13 +303,13 @@ arty:
arty.destroyed:
idle: arty
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
apc:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
turret: apctur
Facings: 32
muzzle: apcmuz
@@ -327,7 +327,7 @@ apc:
apc.destroyed:
idle: apc
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512
turret: apctur
Facings: 32
@@ -336,11 +336,11 @@ apc.destroyed:
truck:
idle:
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
icon: truckicon
truck.destroyed:
idle: truck
Facings: 32
UseClassicFacingFudge: True
UseClassicFacings: True
ZOffset: -512