MoveClassicFacingFudge update rule
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@@ -13,6 +13,11 @@
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QuantizeFacingsFromSequence:
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RenderSprites:
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^ClassicFacingSpriteActor:
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ClassicFacingBodyOrientation:
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QuantizeFacingsFromSequence:
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RenderSprites:
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^1x1Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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@@ -263,7 +268,7 @@
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@3: ^ClassicFacingSpriteActor
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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@@ -294,8 +299,6 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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MapEditorData:
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Categories: Vehicle
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@@ -310,7 +313,7 @@
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^Helicopter:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@3: ^ClassicFacingSpriteActor
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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@@ -357,8 +360,6 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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MapEditorData:
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Categories: Aircraft
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@@ -641,7 +642,7 @@
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^ClassicFacingSpriteActor
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -1030,7 +1031,7 @@
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ValidOwnerNames: Neutral
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^CommonHuskDefaults:
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Inherits@1: ^SpriteActor
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Inherits@1: ^ClassicFacingSpriteActor
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Interactable:
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Health:
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HP: 14000
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@@ -1068,8 +1069,6 @@
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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BodyOrientation:
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UseClassicFacingFudge: True
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^LightHusk:
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Inherits: ^Husk
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@@ -1090,8 +1089,6 @@
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Explosion: HeliCrash
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Tooltip:
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GenericName: Destroyed Helicopter
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BodyOrientation:
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UseClassicFacingFudge: True
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-MapEditorData:
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^Bridge:
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@@ -71,6 +71,8 @@ LST:
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Type: Heavy
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RevealsShroud:
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Range: 7c0
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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WithFacingSpriteBody:
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Selectable:
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Bounds: 48,48
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@@ -865,8 +865,8 @@ GUN:
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Range: 3c0
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Power:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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SAM:
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Inherits: ^Defense
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@@ -915,8 +915,8 @@ SAM:
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-RenderDetectionCircle:
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Power:
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Amount: -20
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BodyOrientation:
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UseClassicFacingFudge: True
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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-ActorPreviewPlaceBuildingPreview:
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SequencePlaceBuildingPreview:
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Sequence: place
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