MoveClassicFacingFudge update rule

This commit is contained in:
reaperrr
2020-02-02 13:01:03 +01:00
committed by abcdefg30
parent 0df7fa1596
commit b5e9b7635e
16 changed files with 230 additions and 149 deletions

View File

@@ -13,6 +13,11 @@
QuantizeFacingsFromSequence:
RenderSprites:
^ClassicFacingSpriteActor:
ClassicFacingBodyOrientation:
QuantizeFacingsFromSequence:
RenderSprites:
^1x1Shape:
HitShape:
UseTargetableCellsOffsets: true
@@ -263,7 +268,7 @@
^Vehicle:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Inherits@3: ^ClassicFacingSpriteActor
Inherits@selection: ^SelectableCombatUnit
Huntable:
OwnerLostAction:
@@ -294,8 +299,6 @@
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
MapEditorData:
Categories: Vehicle
@@ -310,7 +313,7 @@
^Helicopter:
Inherits@1: ^ExistsInWorld
Inherits@3: ^SpriteActor
Inherits@3: ^ClassicFacingSpriteActor
Inherits@selection: ^SelectableCombatUnit
Huntable:
OwnerLostAction:
@@ -357,8 +360,6 @@
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
MapEditorData:
Categories: Aircraft
@@ -641,7 +642,7 @@
^Plane:
Inherits@1: ^ExistsInWorld
Inherits@2: ^SpriteActor
Inherits@2: ^ClassicFacingSpriteActor
Huntable:
OwnerLostAction:
Action: Kill
@@ -1030,7 +1031,7 @@
ValidOwnerNames: Neutral
^CommonHuskDefaults:
Inherits@1: ^SpriteActor
Inherits@1: ^ClassicFacingSpriteActor
Interactable:
Health:
HP: 14000
@@ -1068,8 +1069,6 @@
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
BodyOrientation:
UseClassicFacingFudge: True
^LightHusk:
Inherits: ^Husk
@@ -1090,8 +1089,6 @@
Explosion: HeliCrash
Tooltip:
GenericName: Destroyed Helicopter
BodyOrientation:
UseClassicFacingFudge: True
-MapEditorData:
^Bridge:

View File

@@ -71,6 +71,8 @@ LST:
Type: Heavy
RevealsShroud:
Range: 7c0
-BodyOrientation:
ClassicFacingBodyOrientation:
WithFacingSpriteBody:
Selectable:
Bounds: 48,48

View File

@@ -865,8 +865,8 @@ GUN:
Range: 3c0
Power:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
SAM:
Inherits: ^Defense
@@ -915,8 +915,8 @@ SAM:
-RenderDetectionCircle:
Power:
Amount: -20
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
-ActorPreviewPlaceBuildingPreview:
SequencePlaceBuildingPreview:
Sequence: place