MoveClassicFacingFudge update rule
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@@ -12,6 +12,11 @@
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QuantizeFacingsFromSequence:
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RenderSprites:
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^ClassicFacingSpriteActor:
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ClassicFacingBodyOrientation:
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QuantizeFacingsFromSequence:
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RenderSprites:
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^1x1Shape:
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HitShape:
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UseTargetableCellsOffsets: true
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@@ -227,7 +232,7 @@
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@3: ^ClassicFacingSpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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@@ -293,8 +298,6 @@
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OpeningSequence: open
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Offset: 0,0,200
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RequiresCondition: parachute
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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MapEditorData:
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Categories: Vehicle
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@@ -612,8 +615,8 @@
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String: Helicopter
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Hovers@CRUISING:
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RequiresCondition: cruising
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BodyOrientation:
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UseClassicFacingFudge: True
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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@@ -960,7 +963,6 @@
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Categories: Decoration
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^BasicHusk:
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 28000
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@@ -977,6 +979,7 @@
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^Husk:
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Inherits: ^BasicHusk
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Inherits@2: ^ClassicFacingSpriteActor
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Husk:
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AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
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Burns:
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@@ -1000,11 +1003,10 @@
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Chronoshiftable:
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Tooltip:
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GenericName: Destroyed Vehicle
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BodyOrientation:
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UseClassicFacingFudge: True
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^PlaneHusk:
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Inherits: ^BasicHusk
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Inherits@2: ^SpriteActor
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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@@ -1023,6 +1025,7 @@
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^HelicopterHusk:
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Inherits: ^BasicHusk
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Inherits@2: ^ClassicFacingSpriteActor
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WithShadow:
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Offset: 43, 128, 0
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ZOffset: -129
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@@ -1034,8 +1037,6 @@
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CanSlide: True
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FallsToEarth:
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Explosion: UnitExplodeHeli
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BodyOrientation:
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UseClassicFacingFudge: True
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-MapEditorData:
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RevealOnDeath:
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Duration: 60
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@@ -601,8 +601,8 @@ AGUN:
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RangeCircleType: aa
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Power:
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Amount: -50
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BodyOrientation:
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UseClassicFacingFudge: True
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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DOME:
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Inherits: ^Building
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@@ -814,8 +814,8 @@ GUN:
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Amount: -40
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DetectCloaked:
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Range: 6c0
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BodyOrientation:
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UseClassicFacingFudge: True
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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FTUR:
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Inherits: ^Defense
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@@ -914,8 +914,8 @@ SAM:
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RangeCircleType: aa
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Power:
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Amount: -40
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BodyOrientation:
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UseClassicFacingFudge: True
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-BodyOrientation:
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ClassicFacingBodyOrientation:
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ATEK:
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Inherits: ^ScienceBuilding
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