MoveClassicFacingFudge update rule

This commit is contained in:
reaperrr
2020-02-02 13:01:03 +01:00
committed by abcdefg30
parent 0df7fa1596
commit b5e9b7635e
16 changed files with 230 additions and 149 deletions

View File

@@ -12,6 +12,11 @@
QuantizeFacingsFromSequence:
RenderSprites:
^ClassicFacingSpriteActor:
ClassicFacingBodyOrientation:
QuantizeFacingsFromSequence:
RenderSprites:
^1x1Shape:
HitShape:
UseTargetableCellsOffsets: true
@@ -227,7 +232,7 @@
^Vehicle:
Inherits@1: ^ExistsInWorld
Inherits@2: ^IronCurtainable
Inherits@3: ^SpriteActor
Inherits@3: ^ClassicFacingSpriteActor
Inherits@bounty: ^GlobalBounty
Inherits@selection: ^SelectableCombatUnit
Huntable:
@@ -293,8 +298,6 @@
OpeningSequence: open
Offset: 0,0,200
RequiresCondition: parachute
BodyOrientation:
UseClassicFacingFudge: True
HitShape:
MapEditorData:
Categories: Vehicle
@@ -612,8 +615,8 @@
String: Helicopter
Hovers@CRUISING:
RequiresCondition: cruising
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
^BasicBuilding:
Inherits@1: ^ExistsInWorld
@@ -960,7 +963,6 @@
Categories: Decoration
^BasicHusk:
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 28000
@@ -977,6 +979,7 @@
^Husk:
Inherits: ^BasicHusk
Inherits@2: ^ClassicFacingSpriteActor
Husk:
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
Burns:
@@ -1000,11 +1003,10 @@
Chronoshiftable:
Tooltip:
GenericName: Destroyed Vehicle
BodyOrientation:
UseClassicFacingFudge: True
^PlaneHusk:
Inherits: ^BasicHusk
Inherits@2: ^SpriteActor
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
@@ -1023,6 +1025,7 @@
^HelicopterHusk:
Inherits: ^BasicHusk
Inherits@2: ^ClassicFacingSpriteActor
WithShadow:
Offset: 43, 128, 0
ZOffset: -129
@@ -1034,8 +1037,6 @@
CanSlide: True
FallsToEarth:
Explosion: UnitExplodeHeli
BodyOrientation:
UseClassicFacingFudge: True
-MapEditorData:
RevealOnDeath:
Duration: 60

View File

@@ -601,8 +601,8 @@ AGUN:
RangeCircleType: aa
Power:
Amount: -50
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
DOME:
Inherits: ^Building
@@ -814,8 +814,8 @@ GUN:
Amount: -40
DetectCloaked:
Range: 6c0
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
FTUR:
Inherits: ^Defense
@@ -914,8 +914,8 @@ SAM:
RangeCircleType: aa
Power:
Amount: -40
BodyOrientation:
UseClassicFacingFudge: True
-BodyOrientation:
ClassicFacingBodyOrientation:
ATEK:
Inherits: ^ScienceBuilding