Fix #604
This commit is contained in:
@@ -42,43 +42,36 @@ namespace OpenRA
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public Shroud Shroud { get { return World.LocalShroud; }}
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public Shroud Shroud { get { return World.LocalShroud; }}
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public World World { get; private set; }
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public World World { get; private set; }
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public Player(World world, PlayerReference pr, int index)
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{
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World = world;
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Index = index;
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Palette = "player" + index;
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ColorRamp = pr.ColorRamp;
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ClientIndex = 0; /* it's a map player, "owned" by host */
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PlayerName = InternalName = pr.Name;
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NonCombatant = pr.NonCombatant;
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Country = world.GetCountries()
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.FirstOrDefault(c => pr.Race == c.Race)
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?? world.GetCountries().Random(world.SharedRandom);
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PlayerRef = pr;
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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}
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public Player(World world, Session.Client client, PlayerReference pr, int index)
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public Player(World world, Session.Client client, PlayerReference pr, int index)
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{
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{
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World = world;
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World = world;
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Index = index;
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Index = index;
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Palette = "player" + index;
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Palette = "player" + index;
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ColorRamp = client.ColorRamp;
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PlayerName = client.Name;
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InternalName = pr.Name;
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InternalName = pr.Name;
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Country = world.GetCountries()
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.FirstOrDefault(c => client != null && client.Country == c.Race)
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?? world.GetCountries().Random(world.SharedRandom);
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ClientIndex = client.Index;
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PlayerRef = pr;
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PlayerRef = pr;
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if (client != null)
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{
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ClientIndex = client.Index;
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ColorRamp = client.ColorRamp;
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PlayerName = client.Name;
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Country = world.GetCountries()
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.FirstOrDefault(c => client.Country == c.Race)
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?? world.GetCountries().Random(world.SharedRandom);
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}
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else
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{
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ClientIndex = 0; /* it's a map player, "owned" by host */
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ColorRamp = pr.ColorRamp;
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PlayerName = pr.Name;
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NonCombatant = pr.NonCombatant;
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Country = world.GetCountries()
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.FirstOrDefault(c => pr.Race == c.Race)
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?? world.GetCountries().Random(world.SharedRandom);
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}
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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}
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}
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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// create the unplayable map players -- neutral, shellmap, scripted, etc.
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// create the unplayable map players -- neutral, shellmap, scripted, etc.
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foreach (var kv in w.Map.Players.Where(p => !p.Value.Playable))
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foreach (var kv in w.Map.Players.Where(p => !p.Value.Playable))
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{
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{
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var player = new Player(w, kv.Value, mapPlayerIndex--);
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var player = new Player(w, null, kv.Value, mapPlayerIndex--);
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w.AddPlayer(player);
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w.AddPlayer(player);
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if (kv.Value.OwnsWorld)
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if (kv.Value.OwnsWorld)
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w.WorldActor.Owner = player;
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w.WorldActor.Owner = player;
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
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/* todo: pick a random name from the pool */
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/* todo: pick a random name from the pool */
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var player = new Player(w, w.Map.Players[slot.MapPlayer], playerIndex++);
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var player = new Player(w, null, w.Map.Players[slot.MapPlayer], playerIndex++);
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w.AddPlayer(player);
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w.AddPlayer(player);
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/* activate the bot option that's selected! */
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/* activate the bot option that's selected! */
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