Merge pull request #3726 from pchote/cloak-fix

Cloak fixes
This commit is contained in:
Matthias Mailänder
2013-08-23 09:27:56 -07:00
36 changed files with 135 additions and 132 deletions

View File

@@ -99,7 +99,7 @@ namespace OpenRA.Orders
if (self.Owner != self.World.LocalPlayer)
return null;
if (self.Destroyed || target.Type == TargetType.Invalid)
if (self.Destroyed || !target.IsValidFor(self))
return null;
if (mi.Button == Game.mouseButtonPreference.Action)

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Traits
foreach (var target in targets)
{
if (!target.IsValid)
if (target.Type == TargetType.Invalid)
continue;
var to = wr.ScreenPxPosition(target.CenterPosition);

View File

@@ -161,7 +161,7 @@ namespace OpenRA.Traits
var c = Color.Green;
var wlr = Game.Renderer.WorldLineRenderer;
foreach (var stp in targets.Where(t => t.IsValid).Select(p => wr.ScreenPxPosition(p.CenterPosition)))
foreach (var stp in targets.Where(t => t.Type != TargetType.Invalid).Select(p => wr.ScreenPxPosition(p.CenterPosition)))
{
wlr.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
wlr.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);

View File

@@ -22,6 +22,7 @@ namespace OpenRA.Traits
TargetType type;
Actor actor;
ITargetable targetable;
FrozenActor frozen;
WPos pos;
int generation;
@@ -37,17 +38,20 @@ namespace OpenRA.Traits
public static Target FromActor(Actor a)
{
if (a == null)
return Target.Invalid;
return new Target
{
actor = a,
type = a != null ? TargetType.Actor : TargetType.Invalid,
targetable = a.TraitOrDefault<ITargetable>(),
type = TargetType.Actor,
generation = a.Generation,
};
}
public static Target FromFrozenActor(FrozenActor a) { return new Target { frozen = a, type = TargetType.FrozenActor }; }
public bool IsValid { get { return Type != TargetType.Invalid; } }
public Actor Actor { get { return actor; } }
public FrozenActor FrozenActor { get { return frozen; } }
@@ -70,6 +74,17 @@ namespace OpenRA.Traits
}
}
public bool IsValidFor(Actor targeter)
{
if (targeter == null || Type == TargetType.Invalid)
return false;
if (targetable != null && !targetable.TargetableBy(actor, targeter))
return false;
return true;
}
// Representative position - see Positions for the full set of targetable positions.
public WPos CenterPosition
{

View File

@@ -99,7 +99,7 @@ namespace OpenRA.Mods.RA.AI
HackyAI bot;
XRandom random;
Actor target;
Target target;
StateMachine fsm;
//fuzzy
@@ -113,7 +113,8 @@ namespace OpenRA.Mods.RA.AI
this.world = bot.world;
this.random = bot.random;
this.type = type;
this.target = target;
this.target = Traits.Target.FromActor(target);
fsm = new StateMachine(this);
switch (type)
@@ -144,14 +145,13 @@ namespace OpenRA.Mods.RA.AI
public Actor Target
{
get { return target; }
set { target = value; }
get { return target.Actor; }
set { target = Traits.Target.FromActor(value); }
}
public bool TargetIsValid
{
get { return (target != null && !target.IsDead() && !target.Destroyed
&& target.IsInWorld && !target.HasTrait<Husk>()); }
get { return target.IsValidFor(units.FirstOrDefault()) && !target.Actor.HasTrait<Husk>(); }
}
//**********************************************************************************

View File

@@ -18,7 +18,6 @@ namespace OpenRA.Mods.RA.Activities
public class Attack : Activity
{
protected Target Target;
ITargetable targetable;
WRange Range;
bool AllowMovement;
@@ -33,9 +32,6 @@ namespace OpenRA.Mods.RA.Activities
public Attack(Target target, WRange range, bool allowMovement)
{
Target = target;
if (target.Type == TargetType.Actor)
targetable = target.Actor.TraitOrDefault<ITargetable>();
Range = range;
AllowMovement = allowMovement;
}
@@ -54,15 +50,13 @@ namespace OpenRA.Mods.RA.Activities
return NextActivity;
var type = Target.Type;
if (type != TargetType.Actor && type != TargetType.Terrain)
if (!Target.IsValidFor(self) || type == TargetType.FrozenActor)
return NextActivity;
// TODO: This is horrible, and probably wrong. Work out what it is trying to solve, then redo it properly.
if (type == TargetType.Actor && !self.Owner.HasFogVisibility() && Target.Actor.HasTrait<Mobile>() && !self.Owner.Shroud.IsTargetable(Target.Actor))
return NextActivity;
if (targetable != null && !targetable.TargetableBy(Target.Actor, self))
return NextActivity;
if (!Target.IsInRange(self.CenterPosition, Range))
{
if (--nextPathTime > 0)

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Activities
var capturable = target.Actor.Trait<Capturable>();
if (IsCanceled || !self.IsInWorld || self.IsDead())
if (IsCanceled || !self.IsInWorld || self.IsDead() || !target.IsValidFor(self))
{
if (capturable.CaptureInProgress)
capturable.EndCapture();

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Activities
public override Activity Tick(Actor self)
{
if (IsCanceled || target.Type != TargetType.Actor)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(delay, () =>

View File

@@ -27,7 +27,10 @@ namespace OpenRA.Mods.RA.Activities
public override Activity Tick(Actor self)
{
if (IsCanceled || target.Type != TargetType.Actor)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (target.Type != TargetType.Actor)
return NextActivity;
var targetActor = target.Actor;

View File

@@ -27,7 +27,10 @@ namespace OpenRA.Mods.RA.Activities
public override Activity Tick(Actor self)
{
if (IsCanceled || target.Type != TargetType.Actor)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (target.Type != TargetType.Actor)
return NextActivity;
if (!Util.AdjacentCells(target).Any(c => c == self.Location))

View File

@@ -16,21 +16,23 @@ namespace OpenRA.Mods.RA.Activities
public class Follow : Activity
{
Target target;
Mobile mobile;
WRange range;
int nextPathTime;
const int delayBetweenPathingAttempts = 20;
const int delaySpread = 5;
public Follow(Target target, WRange range)
public Follow(Actor self, Target target, WRange range)
{
this.target = target;
mobile = self.Trait<Mobile>();
this.range = range;
}
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (target.IsInRange(self.CenterPosition, range) || --nextPathTime > 0)
@@ -39,7 +41,6 @@ namespace OpenRA.Mods.RA.Activities
nextPathTime = self.World.SharedRandom.Next(delayBetweenPathingAttempts - delaySpread,
delayBetweenPathingAttempts + delaySpread);
var mobile = self.Trait<Mobile>();
return Util.SequenceActivities(mobile.MoveWithinRange(target, range), this);
}
}

View File

@@ -22,6 +22,9 @@ namespace OpenRA.Mods.RA.Activities
protected override Activity InnerTick(Actor self, AttackBase attack)
{
if (!Target.IsValidFor(self))
return NextActivity;
if (Target.Type == TargetType.Actor && Target.Actor.GetDamageState() == DamageState.Undamaged)
return NextActivity;

View File

@@ -23,7 +23,10 @@ namespace OpenRA.Mods.RA.Activities
public override Activity Tick(Actor self)
{
if (IsCanceled || target.Type != TargetType.Actor)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (target.Type != TargetType.Actor)
return NextActivity;
var actor = target.Actor;

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Activities
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
var mobile = self.Trait<Mobile>();

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Air
public override Activity Tick(Actor self)
{
if (!target.IsValid)
if (!target.IsValidFor(self))
Cancel(self);
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Air
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid)
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Air
public override Activity Tick(Actor self)
{
if (!target.IsValid)
if (!target.IsValidFor(self))
Cancel(self);
if (IsCanceled)

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
if (!self.IsInWorld)
return false;
if (!target.IsValid)
if (!target.IsValidFor(self))
return false;
if (Armaments.All(a => a.IsReloading))
@@ -54,10 +54,6 @@ namespace OpenRA.Mods.RA
if (self.IsDisabled())
return false;
if (target.Type == TargetType.Actor && target.Actor.HasTrait<ITargetable>() &&
!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor, self))
return false;
return true;
}
@@ -133,7 +129,7 @@ namespace OpenRA.Mods.RA
if (order.OrderString == "Attack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (!target.IsValid)
if (!target.IsValidFor(self))
return;
self.SetTargetLine(target, Color.Red);
@@ -155,7 +151,7 @@ namespace OpenRA.Mods.RA
public void AttackTarget(Target target, bool queued, bool allowMove)
{
if (!target.IsValid)
if (!target.IsValidFor(self))
return;
if (!queued)

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid )
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
self.Trait<AttackOmni>().DoAttack(self, target);

View File

@@ -67,7 +67,8 @@ namespace OpenRA.Mods.RA
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid ) return NextActivity;
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
var attack = self.Trait<AttackTesla>();
if( attack.charges == 0 || !attack.CanAttack( self, target ) )
@@ -85,7 +86,8 @@ namespace OpenRA.Mods.RA
public override Activity Tick( Actor self )
{
if( IsCanceled || !target.IsValid ) return NextActivity;
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
var attack = self.Trait<AttackTesla>();
if( attack.charges == 0 ) return NextActivity;

View File

@@ -38,7 +38,8 @@ namespace OpenRA.Mods.RA
if (self.HasTrait<Building>() && !buildComplete)
return false;
if (!target.IsValid) return false;
if (!target.IsValidFor(self))
return false;
bool canAttack = false;
foreach (var t in turrets)
@@ -53,7 +54,7 @@ namespace OpenRA.Mods.RA
{
base.Tick(self);
DoAttack(self, Target);
IsAttacking = Target.IsValid;
IsAttacking = Target.IsValidFor(self);
}
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
@@ -84,7 +85,8 @@ namespace OpenRA.Mods.RA
public override Activity Tick(Actor self)
{
if (IsCanceled || !target.IsValid) return NextActivity;
if (IsCanceled || !target.IsValidFor(self))
return NextActivity;
if (self.IsDisabled()) return this;
@@ -98,7 +100,7 @@ namespace OpenRA.Mods.RA
attack.Target = target;
if (allowMove && self.HasTrait<Mobile>() && !self.Info.Traits.Get<MobileInfo>().OnRails)
return Util.SequenceActivities(new Follow(target, range), this);
return Util.SequenceActivities(new Follow(self, target, range), this);
}
return NextActivity;

View File

@@ -19,12 +19,14 @@ namespace OpenRA.Mods.RA
{
public class CloakInfo : ITraitInfo
{
public int InitialDelay = 10; // Ticks
public int CloakDelay = 30; // Ticks
public string CloakSound = "subshow1.aud";
public string UncloakSound = "subshow1.aud";
public readonly string Palette = "cloak";
public readonly int InitialDelay = 10; // Ticks
public readonly int CloakDelay = 30; // Ticks
public readonly bool UncloakOnMove = false;
public readonly bool RequiresCrate = false;
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public readonly string Palette = "cloak";
public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
}
@@ -32,7 +34,8 @@ namespace OpenRA.Mods.RA
public class Cloak : IRenderModifier, INotifyDamageStateChanged, INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, ISync
{
[Sync] int remainingTime;
[Sync] bool canCloak = true;
[Sync] bool damageDisabled;
[Sync] bool crateDisabled;
Actor self;
CloakInfo info;
@@ -44,6 +47,7 @@ namespace OpenRA.Mods.RA
this.self = self;
remainingTime = info.InitialDelay;
crateDisabled = info.RequiresCrate;
}
public void Uncloak() { Uncloak(info.CloakDelay); }
@@ -62,8 +66,9 @@ namespace OpenRA.Mods.RA
public void DamageStateChanged(Actor self, AttackInfo e)
{
canCloak = (e.DamageState < DamageState.Critical);
if (!canCloak) Uncloak();
damageDisabled = e.DamageState >= DamageState.Critical;
if (damageDisabled)
Uncloak();
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
@@ -82,9 +87,12 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self)
{
if (remainingTime > 0 && canCloak)
if (--remainingTime <= 0)
if (remainingTime > 0 && !crateDisabled && !damageDisabled && --remainingTime <= 0)
{
self.Generation++;
Sound.Play(info.CloakSound, self.CenterPosition);
}
if (self.IsDisabled())
Uncloak();
@@ -95,15 +103,14 @@ namespace OpenRA.Mods.RA
}
}
public bool IsVisible(Actor self, Player byPlayer)
public bool IsVisible(Actor self, Player viewer)
{
if (!Cloaked || self.Owner.IsAlliedWith(byPlayer))
if (!Cloaked || self.Owner.IsAlliedWith(viewer))
return true;
// TODO: Change this to be per-player? A cloak detector revealing to everyone is dumb
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
var centerPosition = self.CenterPosition;
return self.World.ActorsWithTrait<DetectCloaked>().Any(a => a.Actor.Owner.IsAlliedWith(viewer) &&
(centerPosition - a.Actor.CenterPosition).Length < WRange.FromCells(a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range).Range);
}
public Color RadarColorOverride(Actor self)
@@ -113,5 +120,12 @@ namespace OpenRA.Mods.RA
c = Color.FromArgb(128, c);
return c;
}
public bool AcceptsCloakCrate { get { return info.RequiresCrate && crateDisabled; } }
public void ReceivedCloakCrate(Actor self)
{
crateDisabled = false;
}
}
}

View File

@@ -16,52 +16,27 @@ namespace OpenRA.Mods.RA.Crates
{
public class CloakCrateActionInfo : CrateActionInfo
{
public readonly int InitialDelay = 10;
public readonly int CloakDelay = 30;
public readonly string CloakSound = "subshow1.aud";
public readonly string UncloakSound = "subshow1.aud";
public override object Create(ActorInitializer init) { return new CloakCrateAction(init.self, this); }
}
public class CloakCrateAction : CrateAction
{
CloakCrateActionInfo Info;
public CloakCrateAction(Actor self, CloakCrateActionInfo info)
: base(self, info) { Info = info; }
: base(self, info) { }
public override int GetSelectionShares(Actor collector)
{
return collector.HasTrait<AcceptsCloakCrate>() && !collector.HasTrait<Cloak>()
? base.GetSelectionShares(collector) : 0;
var cloak = collector.TraitOrDefault<Cloak>();
if (cloak == null || !cloak.AcceptsCloakCrate)
return 0;
return base.GetSelectionShares(collector);
}
public override void Activate(Actor collector)
{
var cloakInfo = new CloakInfo()
{
InitialDelay = Info.InitialDelay,
CloakDelay = Info.CloakDelay,
CloakSound = Info.CloakSound,
UncloakSound = Info.UncloakSound
};
var cloak = new Cloak(collector, cloakInfo);
collector.World.AddFrameEndTask(w =>
{
w.Remove(collector);
collector.AddTrait(cloak);
var t = collector.TraitOrDefault<TargetableUnit>();
if (t != null) t.ReceivedCloak(collector);
w.Add(collector);
});
collector.Trait<Cloak>().ReceivedCloakCrate(collector);
base.Activate(collector);
}
}
public class AcceptsCloakCrateInfo : TraitInfo<AcceptsCloakCrate> {}
public class AcceptsCloakCrate {}
}

View File

@@ -36,6 +36,7 @@ namespace OpenRA.Mods.RA.Effects
Lazy<HiddenUnderFog> huf;
Lazy<FrozenUnderFog> fuf;
Lazy<Spy> spy;
Lazy<Cloak> cloak;
Cache<Player, GpsWatcher> watcher;
Cache<Player, FrozenActorLayer> frozen;
@@ -53,15 +54,15 @@ namespace OpenRA.Mods.RA.Effects
huf = Lazy.New(() => self.TraitOrDefault<HiddenUnderFog>());
fuf = Lazy.New(() => self.TraitOrDefault<FrozenUnderFog>());
spy = Lazy.New(() => self.TraitOrDefault<Spy>());
cloak = Lazy.New(() => self.TraitOrDefault<Cloak>());
watcher = new Cache<Player, GpsWatcher>(p => p.PlayerActor.Trait<GpsWatcher>());
frozen = new Cache<Player, FrozenActorLayer>(p => p.PlayerActor.Trait<FrozenActorLayer>());
}
bool ShouldShowIndicator()
{
// Can be granted at runtime via a crate, so can't cache
var cloak = self.TraitOrDefault<Cloak>();
if (cloak != null && cloak.Cloaked)
if (cloak.Value != null && cloak.Value.Cloaked)
return false;
if (spy.Value != null && spy.Value.Disguised)

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world)
{
// Beam tracks target
if (args.guidedTarget.IsValid)
if (args.guidedTarget.IsValidFor(args.sourceActor))
target = args.guidedTarget.CenterPosition;
if (!doneDamage)

View File

@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
// Missile tracks target
if (args.guidedTarget.IsValid)
if (args.guidedTarget.IsValidFor(args.sourceActor))
target = args.guidedTarget.CenterPosition;
var dist = target + offset - pos;
@@ -133,7 +133,7 @@ namespace OpenRA.Mods.RA.Effects
desiredFacing = facing + world.SharedRandom.Next(-20, 21);
desiredAltitude = world.SharedRandom.Next(-43, 86);
}
else if (!args.guidedTarget.IsValid)
else if (!args.guidedTarget.IsValidFor(args.sourceActor))
desiredFacing = facing;
facing = Traits.Util.TickFacing(facing, desiredFacing, info.ROT);

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
if (!doneDamage)
{
var pos = Args.guidedTarget.IsValid ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
var pos = Args.guidedTarget.IsValidFor(Args.sourceActor) ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
Combat.DoImpacts(pos, Args.sourceActor, Args.weapon, Args.firepowerModifier);
doneDamage = true;
}
@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA.Effects
{
if (!initialized)
{
var pos = Args.guidedTarget.IsValid ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
var pos = Args.guidedTarget.IsValidFor(Args.sourceActor) ? Args.guidedTarget.CenterPosition : Args.passiveTarget;
zap = new TeslaZapRenderable(Args.source, 0, pos - Args.source, Info.Image, Info.BrightZaps, Info.DimZaps);
}
yield return zap;

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
var range = WRange.FromCells(target.Actor.Info.Traits.Get<GuardableInfo>().Range);
self.QueueActivity(false, new AttackMove.AttackMoveActivity(self,
new Follow(target, range)));
new Follow(self, target, range)));
}
}

View File

@@ -496,7 +496,7 @@ namespace OpenRA.Mods.RA.Move
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
{
if (!target.IsValid)
if (!target.IsValidFor(self))
return false;
var location = target.CenterPosition.ToCPos();

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Move
{
this.getPath = (self, mobile) =>
{
if (!target.IsValid)
if (!target.IsValidFor(self))
return NoPath;
return self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
if (reservedFor == null)
return; /* nothing to do */
if (!Target.FromActor( reservedFor ).IsValid)
if (!Target.FromActor(reservedFor).IsValidFor(self))
reservedFor = null; /* not likely to arrive now. */
}

View File

@@ -30,24 +30,15 @@ namespace OpenRA.Mods.RA
public TargetableUnit(Actor self, TargetableUnitInfo info)
{
this.info = info;
ReceivedCloak(self);
}
// Arbitrary units can receive cloak via a crate during gameplay
public void ReceivedCloak(Actor self)
{
cloak = self.TraitOrDefault<Cloak>();
}
public virtual bool TargetableBy(Actor self, Actor byActor)
public virtual bool TargetableBy(Actor self, Actor viewer)
{
if (cloak == null || !cloak.Cloaked)
return true;
if (self.Owner.IsAlliedWith(byActor.Owner))
return true;
return self.World.ActorsWithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
return cloak.IsVisible(self, viewer.Owner);
}
public virtual string[] TargetTypes { get { return info.TargetTypes; } }

View File

@@ -28,13 +28,18 @@
DrawLineToTarget:
ActorLostNotification:
AttackMove:
AcceptsCloakCrate:
WithSmoke:
DebugMuzzlePositions:
Guard:
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
Cloak:
RequiresCrate: true
InitialDelay: 15
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
^Tank:
AppearsOnRadar:
@@ -66,7 +71,6 @@
DrawLineToTarget:
ActorLostNotification:
AttackMove:
AcceptsCloakCrate:
WithSmoke:
Explodes:
Weapon: UnitExplodeSmall
@@ -76,6 +80,12 @@
Guardable:
BodyOrientation:
UpdatesPlayerStatistics:
Cloak:
RequiresCrate: true
InitialDelay: 15
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
^Helicopter:
AppearsOnRadar:

View File

@@ -393,10 +393,6 @@ CRATE:
SelectionShares: 5
CloakCrateAction:
SelectionShares: 5
InitialDelay: 15
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: trans1.aud
Effect: cloak
GiveMcvCrateAction:
SelectionShares: 0

View File

@@ -33,7 +33,7 @@ MCV:
LeavesHusk:
HuskActor: MCV.Husk
-GainsExperience:
-AcceptsCloakCrate:
-Cloak:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -519,6 +519,7 @@ STNK:
RevealsShroud:
Range: 7
Cloak:
RequiresCrate: false
InitialDelay: 90
CloakDelay: 90
CloakSound: trans1.aud

View File

@@ -554,13 +554,6 @@ CRATE:
SelectionShares: 0
NoBaseSelectionShares: 9001
Unit: mcvo
CloakCrateAction:
SelectionShares: 15
InitialDelay: 15
CloakDelay: 90
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
Effect: cloak
RenderSimple:
ProximityCaptor:
Types:Crate