Make AI skip harvester orders if map has no resources

This commit is contained in:
reaperrr
2017-12-06 21:02:35 +01:00
committed by abcdefg30
parent 9ad0d78cdd
commit b5ffe17d60
2 changed files with 11 additions and 1 deletions

View File

@@ -264,6 +264,7 @@ namespace OpenRA.Mods.Common.AI
public Player Player { get; private set; }
readonly DomainIndex domainIndex;
readonly ResourceLayer resLayer;
readonly ResourceClaimLayer claimLayer;
readonly IPathFinder pathfinder;
@@ -311,6 +312,7 @@ namespace OpenRA.Mods.Common.AI
return;
domainIndex = World.WorldActor.Trait<DomainIndex>();
resLayer = World.WorldActor.TraitOrDefault<ResourceLayer>();
claimLayer = World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
pathfinder = World.WorldActor.Trait<IPathFinder>();
@@ -667,7 +669,8 @@ namespace OpenRA.Mods.Common.AI
if (--assignRolesTicks <= 0)
{
assignRolesTicks = Info.AssignRolesInterval;
GiveOrdersToIdleHarvesters();
if (resLayer != null && !resLayer.IsResourceLayerEmpty)
GiveOrdersToIdleHarvesters();
FindNewUnits(self);
FindAndDeployBackupMcv(self);
}