Make AI skip harvester orders if map has no resources
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@@ -264,6 +264,7 @@ namespace OpenRA.Mods.Common.AI
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public Player Player { get; private set; }
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readonly DomainIndex domainIndex;
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readonly ResourceLayer resLayer;
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readonly ResourceClaimLayer claimLayer;
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readonly IPathFinder pathfinder;
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@@ -311,6 +312,7 @@ namespace OpenRA.Mods.Common.AI
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return;
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domainIndex = World.WorldActor.Trait<DomainIndex>();
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resLayer = World.WorldActor.TraitOrDefault<ResourceLayer>();
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claimLayer = World.WorldActor.TraitOrDefault<ResourceClaimLayer>();
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pathfinder = World.WorldActor.Trait<IPathFinder>();
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@@ -667,7 +669,8 @@ namespace OpenRA.Mods.Common.AI
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if (--assignRolesTicks <= 0)
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{
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assignRolesTicks = Info.AssignRolesInterval;
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GiveOrdersToIdleHarvesters();
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if (resLayer != null && !resLayer.IsResourceLayerEmpty)
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GiveOrdersToIdleHarvesters();
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FindNewUnits(self);
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FindAndDeployBackupMcv(self);
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}
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