From b613b1b2e0681c7d578af77f252cc9a9211651b1 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 28 May 2017 18:58:25 +0000 Subject: [PATCH] Update RA AutoTarget definitions. --- mods/ra/maps/allies-01/rules.yaml | 1 - mods/ra/maps/infiltration/rules.yaml | 9 +++--- mods/ra/maps/monster-tank-madness/rules.yaml | 2 +- mods/ra/maps/soviet-03/rules.yaml | 3 +- mods/ra/maps/soviet-05/rules.yaml | 5 ++- mods/ra/maps/soviet-07/rules.yaml | 1 + mods/ra/rules/aircraft.yaml | 4 +++ mods/ra/rules/campaign-rules.yaml | 1 + mods/ra/rules/civilian.yaml | 12 +++----- mods/ra/rules/defaults.yaml | 32 ++++++++++++++------ mods/ra/rules/infantry.yaml | 22 ++++++++++++-- mods/ra/rules/misc.yaml | 3 -- mods/ra/rules/ships.yaml | 9 ++++-- mods/ra/rules/structures.yaml | 7 +++++ mods/ra/rules/vehicles.yaml | 23 +++++++------- 15 files changed, 89 insertions(+), 45 deletions(-) diff --git a/mods/ra/maps/allies-01/rules.yaml b/mods/ra/maps/allies-01/rules.yaml index 25f848a6b9..8abf380c4d 100644 --- a/mods/ra/maps/allies-01/rules.yaml +++ b/mods/ra/maps/allies-01/rules.yaml @@ -42,7 +42,6 @@ EINSTEIN: C8: Inherits@2: ^ArmedCivilian - AutoTarget: JEEP: Cargo: diff --git a/mods/ra/maps/infiltration/rules.yaml b/mods/ra/maps/infiltration/rules.yaml index 7baf69fa81..b46f7e67d7 100644 --- a/mods/ra/maps/infiltration/rules.yaml +++ b/mods/ra/maps/infiltration/rules.yaml @@ -24,9 +24,8 @@ World: Color: FE1100 MISS: - AutoTargetIgnore: Targetable: - TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective + TargetTypes: Ground, C4, DetonateAttack, Structure, MissionObjective, NoAutoTarget LST.Unselectable.UnloadOnly: Inherits: LST @@ -38,7 +37,8 @@ LST.Unselectable.UnloadOnly: Cargo: MaxWeight: 0 PipCount: 0 - AutoTargetIgnore: + Targetable: + TargetTypes: Ground, Water, Repair, NoAutoTarget SPY.Strong: Inherits: SPY @@ -77,7 +77,8 @@ TRUK.Hijackable: PipCount: 5 PassengerConditions: spy.strong: mobile - AutoTargetIgnore: + Targetable: + TargetTypes: Ground, Repair, Vehicle, NoAutoTarget -Huntable: ExternalCapturable: Type: MissionObjective diff --git a/mods/ra/maps/monster-tank-madness/rules.yaml b/mods/ra/maps/monster-tank-madness/rules.yaml index 8c270f36fb..caf897f601 100644 --- a/mods/ra/maps/monster-tank-madness/rules.yaml +++ b/mods/ra/maps/monster-tank-madness/rules.yaml @@ -109,6 +109,7 @@ PBOX: 5TNK: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetAll Valued: Cost: 10000 Tooltip: @@ -148,7 +149,6 @@ PBOX: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: Explodes: Weapon: MiniNuke EmptyWeapon: MiniNuke diff --git a/mods/ra/maps/soviet-03/rules.yaml b/mods/ra/maps/soviet-03/rules.yaml index 84073817b3..074576d41d 100644 --- a/mods/ra/maps/soviet-03/rules.yaml +++ b/mods/ra/maps/soviet-03/rules.yaml @@ -17,7 +17,8 @@ World: Default: easy ^TechBuilding: - AutoTargetIgnore: + Targetable: + TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget ^Infantry: -GivesBounty: diff --git a/mods/ra/maps/soviet-05/rules.yaml b/mods/ra/maps/soviet-05/rules.yaml index 0ea2a72c4e..f07b3991a7 100644 --- a/mods/ra/maps/soviet-05/rules.yaml +++ b/mods/ra/maps/soviet-05/rules.yaml @@ -85,8 +85,11 @@ APC: DOME: ExternalCondition@lua: Condition: captured - AutoTargetIgnore: + Targetable: + RequiresCondition: captured + Targetable@NOAUTOTARGET: RequiresCondition: !captured + TargetTypes: Ground, Structure, C4, DetonateAttack, SpyInfiltrate, NoAutoTarget powerproxy.paratroopers: ParatroopersPower: diff --git a/mods/ra/maps/soviet-07/rules.yaml b/mods/ra/maps/soviet-07/rules.yaml index 7dead606e3..5d51f271d0 100644 --- a/mods/ra/maps/soviet-07/rules.yaml +++ b/mods/ra/maps/soviet-07/rules.yaml @@ -51,3 +51,4 @@ FTUR: PBOX: -AutoTarget: + -AutoTargetPriority@DEFAULT: diff --git a/mods/ra/rules/aircraft.yaml b/mods/ra/rules/aircraft.yaml index 23d54d4de6..fa23c7add8 100644 --- a/mods/ra/rules/aircraft.yaml +++ b/mods/ra/rules/aircraft.yaml @@ -81,6 +81,7 @@ BADR.Bomber: MIG: Inherits: ^Plane + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Aircraft BuildAtProductionType: Plane @@ -140,6 +141,7 @@ MIG: YAK: Inherits: ^Plane + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Aircraft BuildAtProductionType: Plane @@ -257,6 +259,7 @@ TRAN: HELI: Inherits: ^Helicopter + Inherits@AUTOTARGET: ^AutoTargetAll Buildable: Queue: Aircraft BuildAtProductionType: Helicopter @@ -315,6 +318,7 @@ HELI: HIND: Inherits: ^Helicopter + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Aircraft BuildAtProductionType: Helicopter diff --git a/mods/ra/rules/campaign-rules.yaml b/mods/ra/rules/campaign-rules.yaml index 3fe97faaf6..5b9e2d9109 100644 --- a/mods/ra/rules/campaign-rules.yaml +++ b/mods/ra/rules/campaign-rules.yaml @@ -33,6 +33,7 @@ E7: E7.noautotarget: Inherits: E7 -AutoTarget: + -AutoTargetPriority@DEFAULT: RenderSprites: Image: E7 diff --git a/mods/ra/rules/civilian.yaml b/mods/ra/rules/civilian.yaml index d91e4cdebe..9841076e25 100644 --- a/mods/ra/rules/civilian.yaml +++ b/mods/ra/rules/civilian.yaml @@ -1,7 +1,6 @@ C1: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian - AutoTarget: C2: Inherits: ^CivInfantry @@ -33,7 +32,6 @@ C6: C7: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian - AutoTarget: RenderSprites: Image: C1 @@ -59,7 +57,6 @@ C10: TECN: Inherits@1: ^CivInfantry Inherits@2: ^ArmedCivilian - AutoTarget: Tooltip: Name: Technician RenderSprites: @@ -265,7 +262,8 @@ V19: -SpawnActorOnDeath@3: SpawnActorOnDeath: Actor: V19.Husk - AutoTargetIgnore: + Targetable: + TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget V19.Husk: Inherits: ^CivBuilding @@ -298,11 +296,10 @@ BARL: Tooltip: Name: Explosive Barrel ShowOwnerRow: False - AutoTargetIgnore: Armor: Type: None Targetable: - TargetTypes: Ground, DemoTruck, Barrel + TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: @@ -321,11 +318,10 @@ BRL3: Tooltip: Name: Explosive Barrel ShowOwnerRow: False - AutoTargetIgnore: Armor: Type: None Targetable: - TargetTypes: Ground, DemoTruck, Barrel + TargetTypes: Ground, DemoTruck, Barrel, NoAutoTarget -ShakeOnDeath: -SoundOnDamageTransition: -Demolishable: diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 71e8ecabbb..fb0d2ab3e9 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -157,6 +157,24 @@ ExternalCondition@INVULNERABILITY: Condition: invulnerability +^AutoTargetGround: + AutoTarget: + AutoTargetPriority@DEFAULT: + ValidTargets: Infantry, Vehicle, Water, Structure, Defense + InvalidTargets: NoAutoTarget + +^AutoTargetAir: + AutoTarget: + AutoTargetPriority@DEFAULT: + ValidTargets: Air + InvalidTargets: NoAutoTarget + +^AutoTargetAll: + AutoTarget: + AutoTargetPriority@DEFAULT: + ValidTargets: Infantry, Vehicle, Water, Air, Structure, Defense + InvalidTargets: NoAutoTarget + ^Vehicle: Inherits@1: ^ExistsInWorld Inherits@2: ^GainsExperience @@ -359,7 +377,6 @@ Inherits: ^Infantry UpdatesPlayerStatistics: MustBeDestroyed: - AutoTarget: ProximityCaptor: Types: Infantry TakeCover: @@ -393,6 +410,7 @@ MaxMoveDelay: 750 ^ArmedCivilian: + Inherits@AUTOTARGET: ^AutoTargetGround Armament: Weapon: Pistol AttackFrontal: @@ -584,7 +602,6 @@ TargetTypes: Ground, C4, DetonateAttack, Structure, Defense MustBeDestroyed: RequiredForShortGame: false - AutoTarget: -GivesBuildableArea: -AcceptsDeliveredCash: DrawLineToTarget: @@ -614,11 +631,10 @@ LineBuildNode: Types: wall Targetable: - TargetTypes: Ground, DetonateAttack, Wall + TargetTypes: Ground, DetonateAttack, Wall, NoAutoTarget RenderSprites: Palette: effect WithWallSpriteBody: - AutoTargetIgnore: Sellable: SellSounds: cashturn.aud Guardable: @@ -704,7 +720,8 @@ Weapon: UnitExplode Tooltip: Name: Ammo Box - AutoTargetIgnore: + Targetable: + TargetTypes: Ground, C4, DetonateAttack, Structure, NoAutoTarget Armor: Type: Light Targetable: @@ -775,7 +792,6 @@ Image: burn-l MinimumDamageState: Heavy MaximumDamageState: Dead - AutoTargetIgnore: HiddenUnderShroud: ScriptTriggers: EditorTilesetFilter: @@ -802,7 +818,6 @@ Type: Heavy HiddenUnderFog: Type: CenterPosition - AutoTargetIgnore: ScriptTriggers: WithFacingSpriteBody: HitShape: @@ -822,7 +837,7 @@ WithColoredOverlay@IDISABLE: Palette: disabled Targetable: - TargetTypes: Ground, Husk + TargetTypes: Ground, Husk, NoAutoTarget RequiresForceFire: true Chronoshiftable: Tooltip: @@ -874,7 +889,6 @@ HP: 1000 Armor: Type: Concrete - AutoTargetIgnore: ScriptTriggers: BodyOrientation: QuantizedFacings: 1 diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index d9508b8b96..e7d9028b28 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -34,6 +34,8 @@ DOG: Voice: Move AutoTarget: InitialStance: AttackAnything + AutoTargetPriority@DEFAULT: + Types: Infantry Targetable: TargetTypes: Ground, Infantry WithInfantryBody: @@ -48,6 +50,7 @@ DOG: E1: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -85,6 +88,7 @@ E1R1: E2: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -120,6 +124,7 @@ E2: E3: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetAll Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -165,6 +170,7 @@ E3R1: E4: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -211,7 +217,6 @@ E6: ExternalCaptures: Type: building PlayerExperience: 25 - -AutoTarget: Voiced: VoiceSet: EngineerVoice Selectable: @@ -219,6 +224,7 @@ E6: SPY: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -285,6 +291,7 @@ SPY.England: E7: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -360,6 +367,9 @@ MEDI: DefaultAttackSequence: heal Voiced: VoiceSet: MedicVoice + AutoTarget: + AutoTargetPriority@DEFAULT: + Types: Infantry MECH: Inherits: ^Soldier @@ -398,6 +408,9 @@ MECH: StandSequences: stand Voiced: VoiceSet: MechanicVoice + AutoTarget: + AutoTargetPriority@DEFAULT: + Types: Vehicle EINSTEIN: Inherits: ^CivInfantry @@ -463,7 +476,6 @@ THF: Infiltrates: InfiltrateTypes: Cash PlayerExperience: 50 - -AutoTarget: Voiced: VoiceSet: ThiefVoice WithInfantryBody: @@ -493,7 +505,6 @@ HIJACKER: Captures: CaptureTypes: vehicle PlayerExperience: 50 - -AutoTarget: Voiced: VoiceSet: ThiefVoice -TakeCover: @@ -517,6 +528,7 @@ HIJACKER: SHOK: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Infantry BuildAtProductionType: Soldier @@ -577,6 +589,8 @@ SNIPER: AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire + AutoTargetPriority@DEFAULT: + Types: Infantry Armament@PRIMARY: Weapon: Sniper Armament@GARRISONED: @@ -606,6 +620,7 @@ SNIPER: Zombie: Inherits: ^Soldier + Inherits@AUTOTARGET: ^AutoTargetGround Valued: Cost: 100 Tooltip: @@ -634,6 +649,7 @@ Zombie: Ant: Inherits: ^Infantry + Inherits@AUTOTARGET: ^AutoTargetGround Valued: Cost: 300 Tooltip: diff --git a/mods/ra/rules/misc.yaml b/mods/ra/rules/misc.yaml index 4922f02405..e90be672d3 100644 --- a/mods/ra/rules/misc.yaml +++ b/mods/ra/rules/misc.yaml @@ -207,7 +207,6 @@ MINE: AppearsOnRadar: RadarColorFromTerrain: Terrain: Ore - AutoTargetIgnore: SeedsResource: GMINE: @@ -224,7 +223,6 @@ GMINE: AppearsOnRadar: RadarColorFromTerrain: Terrain: Gems - AutoTargetIgnore: SeedsResource: ResourceType: Gems @@ -239,7 +237,6 @@ RAILMINE: Building: Footprint: xx Dimensions: 2,1 - AutoTargetIgnore: EditorTilesetFilter: ExcludeTilesets: INTERIOR diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index bf4d35046d..27215a99dc 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -50,6 +50,8 @@ SS: AutoTarget: InitialStance: HoldFire InitialStanceAI: ReturnFire + AutoTargetPriority@DEFAULT: + Types: Water DetectCloaked: CloakTypes: Underwater Range: 4c0 @@ -61,6 +63,7 @@ SS: MSUB: Inherits: ^Ship + Inherits@AUTOTARGET: ^AutoTargetAll Buildable: Queue: Ship BuildAtProductionType: Submarine @@ -126,6 +129,7 @@ MSUB: DD: Inherits: ^Ship + Inherits@AUTOTARGET: ^AutoTargetAll Buildable: Queue: Ship BuildAtProductionType: Boat @@ -167,7 +171,6 @@ DD: SelectionDecorations: VisualBounds: 38,38 WithSpriteTurret: - AutoTarget: DetectCloaked: CloakTypes: Underwater Range: 4c0 @@ -175,6 +178,7 @@ DD: CA: Inherits: ^Ship + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Ship BuildAtProductionType: Boat @@ -228,7 +232,6 @@ CA: Turret: primary WithSpriteTurret@SECONDARY: Turret: secondary - AutoTarget: LST: Inherits: ^Ship @@ -270,6 +273,7 @@ LST: PT: Inherits: ^Ship + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Ship BuildAtProductionType: Boat @@ -308,7 +312,6 @@ PT: SelectionDecorations: VisualBounds: 36,36 WithSpriteTurret: - AutoTarget: DetectCloaked: CloakTypes: Underwater Range: 4c0 diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index fc47062edb..a4b6923fd5 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -448,6 +448,7 @@ PDOX: TSLA: Inherits: ^Defense Inherits@IDISABLE: ^DisabledOverlay + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Defense BuildPaletteOrder: 80 @@ -493,6 +494,7 @@ TSLA: AGUN: Inherits: ^Defense Inherits@IDISABLE: ^DisabledOverlay + Inherits@AUTOTARGET: ^AutoTargetAir Buildable: Queue: Defense BuildPaletteOrder: 90 @@ -592,6 +594,7 @@ DOME: PBOX: Inherits: ^Defense + Inherits@AUTOTARGET: ^AutoTargetAll Tooltip: Name: Pillbox Building: @@ -640,6 +643,7 @@ PBOX: HBOX: Inherits: ^Defense + Inherits@AUTOTARGET: ^AutoTargetAll Tooltip: Name: Camo Pillbox Building: @@ -695,6 +699,7 @@ HBOX: GUN: Inherits: ^Defense + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Defense BuildPaletteOrder: 70 @@ -736,6 +741,7 @@ GUN: FTUR: Inherits: ^Defense + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Defense BuildPaletteOrder: 60 @@ -780,6 +786,7 @@ SAM: Inherits: ^Defense Inherits@IDISABLE: ^DisabledOverlay Inherits@shape: ^2x1Shape + Inherits@AUTOTARGET: ^AutoTargetAir Buildable: Queue: Defense BuildPaletteOrder: 100 diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 0f092b1732..2ac32e40d5 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -1,5 +1,6 @@ V2RL: Inherits: ^Vehicle + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 80 @@ -25,7 +26,6 @@ V2RL: AttackFrontal: SelectionDecorations: VisualBounds: 28,28 - AutoTarget: Explodes: Weapon: V2Explode WithAttackAnimation: @@ -36,6 +36,7 @@ V2RL: 1TNK: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 50 @@ -68,7 +69,6 @@ V2RL: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: SpawnActorOnDeath: Actor: 1TNK.Husk ProducibleWithLevel: @@ -76,6 +76,7 @@ V2RL: 2TNK: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 110 @@ -108,7 +109,6 @@ V2RL: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: SpawnActorOnDeath: Actor: 2TNK.Husk SelectionDecorations: @@ -118,6 +118,7 @@ V2RL: 3TNK: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 120 @@ -150,7 +151,6 @@ V2RL: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: SpawnActorOnDeath: Actor: 3TNK.Husk SelectionDecorations: @@ -160,6 +160,7 @@ V2RL: 4TNK: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetAll Buildable: Queue: Vehicle BuildPaletteOrder: 180 @@ -201,7 +202,6 @@ V2RL: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: SpawnActorOnDeath: Actor: 4TNK.Husk SelfHealing: @@ -216,6 +216,7 @@ V2RL: ARTY: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 70 @@ -247,7 +248,6 @@ ARTY: Weapon: ArtilleryExplode EmptyWeapon: UnitExplodeSmall LoadedChance: 75 - AutoTarget: ProducibleWithLevel: Prerequisites: vehicles.upgraded @@ -340,6 +340,7 @@ MCV: JEEP: Inherits: ^Vehicle + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 30 @@ -371,7 +372,6 @@ JEEP: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: Cargo: Types: Infantry MaxWeight: 1 @@ -382,6 +382,7 @@ JEEP: APC: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 40 @@ -410,7 +411,6 @@ APC: MuzzleSequence: muzzle AttackFrontal: WithMuzzleOverlay: - AutoTarget: Cargo: Types: Infantry MaxWeight: 5 @@ -556,6 +556,7 @@ MRJ: TTNK: Inherits: ^Tank + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 170 @@ -586,12 +587,12 @@ TTNK: Sequence: spinner SelectionDecorations: VisualBounds: 30,30 - AutoTarget: ProducibleWithLevel: Prerequisites: vehicles.upgraded FTRK: Inherits: ^Vehicle + Inherits@AUTOTARGET: ^AutoTargetAll Buildable: Queue: Vehicle BuildPaletteOrder: 60 @@ -629,7 +630,6 @@ FTRK: AttackTurreted: WithMuzzleOverlay: WithSpriteTurret: - AutoTarget: SelectionDecorations: VisualBounds: 28,28 ProducibleWithLevel: @@ -666,6 +666,7 @@ DTRK: CTNK: Inherits: ^Vehicle + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 200 @@ -689,7 +690,6 @@ CTNK: RevealGeneratedShroud: False RevealsShroud@GAPGEN: Range: 4c0 - AutoTarget: Armament@PRIMARY: Weapon: APTusk LocalOffset: -160,-276,232 @@ -736,6 +736,7 @@ QTNK: STNK: Inherits: ^Vehicle + Inherits@AUTOTARGET: ^AutoTargetGround Buildable: Queue: Vehicle BuildPaletteOrder: 130