@@ -90,6 +90,7 @@ namespace OpenRA.Mods.RA
|
||||
case "StartGame":
|
||||
case "Disconnected":
|
||||
case "ServerError":
|
||||
case "AuthenticationError":
|
||||
case "SyncInfo":
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -16,7 +16,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
public class ConnectionLogic
|
||||
{
|
||||
Action onConnect, onRetry, onAbort;
|
||||
Action onConnect, onAbort;
|
||||
Action<string> onRetry;
|
||||
|
||||
void ConnectionStateChanged(OrderManager om)
|
||||
{
|
||||
@@ -44,11 +45,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
}
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ConnectionLogic(Widget widget, string host, int port, Action onConnect, Action onRetry, Action onAbort)
|
||||
public ConnectionLogic(Widget widget, string host, int port, Action onConnect, Action onAbort, Action<string> onRetry)
|
||||
{
|
||||
this.onConnect = onConnect;
|
||||
this.onRetry = onRetry;
|
||||
this.onAbort = onAbort;
|
||||
this.onRetry = onRetry;
|
||||
|
||||
Game.ConnectionStateChanged += ConnectionStateChanged;
|
||||
|
||||
@@ -59,31 +60,81 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
"Connecting to {0}:{1}...".F(host, port);
|
||||
}
|
||||
|
||||
public static void Connect(string host, int port, Action onConnect, Action onAbort)
|
||||
public static void Connect(string host, int port, string password, Action onConnect, Action onAbort)
|
||||
{
|
||||
Game.JoinServer(host, port);
|
||||
Game.JoinServer(host, port, password);
|
||||
Action<string> onRetry = newPassword => Connect(host, port, newPassword, onConnect, onAbort);
|
||||
|
||||
Ui.OpenWindow("CONNECTING_PANEL", new WidgetArgs()
|
||||
{
|
||||
{ "host", host },
|
||||
{ "port", port },
|
||||
{ "onConnect", onConnect },
|
||||
{ "onAbort", onAbort },
|
||||
{ "onRetry", () => Connect(host, port, onConnect, onAbort) }
|
||||
{ "onRetry", onRetry }
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public class ConnectionFailedLogic
|
||||
{
|
||||
PasswordFieldWidget passwordField;
|
||||
bool passwordOffsetAdjusted;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ConnectionFailedLogic(Widget widget, OrderManager orderManager, Action onRetry, Action onAbort)
|
||||
public ConnectionFailedLogic(Widget widget, OrderManager orderManager, Action onAbort, Action<string> onRetry)
|
||||
{
|
||||
var panel = widget;
|
||||
panel.Get<ButtonWidget>("ABORT_BUTTON").OnClick = () => { Ui.CloseWindow(); onAbort(); };
|
||||
panel.Get<ButtonWidget>("RETRY_BUTTON").OnClick = () => { Ui.CloseWindow(); onRetry(); };
|
||||
var abortButton = panel.Get<ButtonWidget>("ABORT_BUTTON");
|
||||
var retryButton = panel.Get<ButtonWidget>("RETRY_BUTTON");
|
||||
|
||||
abortButton.OnClick = () => { Ui.CloseWindow(); onAbort(); };
|
||||
retryButton.OnClick = () =>
|
||||
{
|
||||
var password = passwordField != null && passwordField.IsVisible() ? passwordField.Text : orderManager.Password;
|
||||
|
||||
Ui.CloseWindow();
|
||||
onRetry(password);
|
||||
};
|
||||
|
||||
widget.Get<LabelWidget>("CONNECTING_DESC").GetText = () =>
|
||||
"Could not connect to {0}:{1}\n{2}".F(orderManager.Host, orderManager.Port, orderManager.ServerError);
|
||||
"Could not connect to {0}:{1}".F(orderManager.Host, orderManager.Port);
|
||||
|
||||
var connectionError = widget.Get<LabelWidget>("CONNECTION_ERROR");
|
||||
connectionError.GetText = () => orderManager.ServerError;
|
||||
|
||||
passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
|
||||
if (passwordField != null)
|
||||
{
|
||||
passwordField.Text = orderManager.Password;
|
||||
passwordField.IsVisible = () => orderManager.AuthenticationFailed;
|
||||
var passwordLabel = widget.Get<LabelWidget>("PASSWORD_LABEL");
|
||||
passwordLabel.IsVisible = passwordField.IsVisible;
|
||||
}
|
||||
|
||||
passwordOffsetAdjusted = false;
|
||||
var connectionFailedTicker = panel.GetOrNull<LogicTickerWidget>("CONNECTION_FAILED_TICKER");
|
||||
if (connectionFailedTicker != null)
|
||||
{
|
||||
connectionFailedTicker.OnTick = () =>
|
||||
{
|
||||
// Adjust the dialog once the AuthenticationError is parsed.
|
||||
if (passwordField.IsVisible() && !passwordOffsetAdjusted)
|
||||
{
|
||||
var offset = passwordField.Bounds.Y - connectionError.Bounds.Y;
|
||||
abortButton.Bounds.Y += offset;
|
||||
retryButton.Bounds.Y += offset;
|
||||
panel.Bounds.Height += offset;
|
||||
panel.Bounds.Y -= offset / 2;
|
||||
|
||||
var background = panel.GetOrNull("CONNECTION_BACKGROUND");
|
||||
if (background != null)
|
||||
background.Bounds.Height += offset;
|
||||
|
||||
passwordOffsetAdjusted = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
Game.Settings.Save();
|
||||
|
||||
Ui.CloseWindow();
|
||||
ConnectionLogic.Connect(ipField.Text, port, openLobby, onExit);
|
||||
ConnectionLogic.Connect(ipField.Text, port, "", openLobby, onExit);
|
||||
};
|
||||
|
||||
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
|
||||
|
||||
@@ -58,9 +58,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
});
|
||||
};
|
||||
|
||||
Action onRetry = () =>
|
||||
Action<string> onRetry = password =>
|
||||
{
|
||||
ConnectionLogic.Connect(om.Host, om.Port, onConnect, onExit);
|
||||
ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit);
|
||||
};
|
||||
|
||||
Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs()
|
||||
|
||||
@@ -109,13 +109,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
void Join(GameServer server)
|
||||
{
|
||||
if (server == null || !server.CanJoin())
|
||||
return;
|
||||
return;
|
||||
|
||||
var host = server.Address.Split(':')[0];
|
||||
var port = int.Parse(server.Address.Split(':')[1]);
|
||||
|
||||
Ui.CloseWindow();
|
||||
ConnectionLogic.Connect(host, port, OpenLobby, OnExit);
|
||||
ConnectionLogic.Connect(host, port, "", OpenLobby, OnExit);
|
||||
}
|
||||
|
||||
string GetPlayersLabel(GameServer game)
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
this.onExit = onExit;
|
||||
|
||||
var settings = Game.Settings;
|
||||
|
||||
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
|
||||
panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
|
||||
|
||||
@@ -71,6 +72,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
UPnPCheckbox.IsChecked = () => allowPortForward;
|
||||
UPnPCheckbox.OnClick = () => allowPortForward ^= true;
|
||||
UPnPCheckbox.IsDisabled = () => !Game.Settings.Server.NatDeviceAvailable;
|
||||
|
||||
var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
|
||||
if (passwordField != null)
|
||||
passwordField.Text = Game.Settings.Server.Password;
|
||||
}
|
||||
|
||||
void CreateAndJoin()
|
||||
@@ -83,6 +88,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
if (!int.TryParse(panel.Get<TextFieldWidget>("EXTERNAL_PORT").Text, out externalPort))
|
||||
externalPort = 1234;
|
||||
|
||||
var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
|
||||
var password = passwordField != null ? passwordField.Text : "";
|
||||
|
||||
// Save new settings
|
||||
Game.Settings.Server.Name = name;
|
||||
Game.Settings.Server.ListenPort = listenPort;
|
||||
@@ -90,6 +98,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
Game.Settings.Server.AdvertiseOnline = advertiseOnline;
|
||||
Game.Settings.Server.AllowPortForward = allowPortForward;
|
||||
Game.Settings.Server.Map = map.Uid;
|
||||
Game.Settings.Server.Password = password;
|
||||
Game.Settings.Save();
|
||||
|
||||
// Take a copy so that subsequent changes don't affect the server
|
||||
@@ -98,7 +107,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
// Create and join the server
|
||||
Game.CreateServer(settings);
|
||||
Ui.CloseWindow();
|
||||
ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit);
|
||||
ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, password, onCreate, onExit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user