complete password protected servers

closes #2290
This commit is contained in:
Matthias Mailänder
2013-10-05 13:02:47 +02:00
parent a6cdcea414
commit b618fc7cc2
17 changed files with 229 additions and 81 deletions

View File

@@ -32,6 +32,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
this.onExit = onExit;
var settings = Game.Settings;
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
@@ -71,6 +72,10 @@ namespace OpenRA.Mods.RA.Widgets.Logic
UPnPCheckbox.IsChecked = () => allowPortForward;
UPnPCheckbox.OnClick = () => allowPortForward ^= true;
UPnPCheckbox.IsDisabled = () => !Game.Settings.Server.NatDeviceAvailable;
var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
if (passwordField != null)
passwordField.Text = Game.Settings.Server.Password;
}
void CreateAndJoin()
@@ -83,6 +88,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
if (!int.TryParse(panel.Get<TextFieldWidget>("EXTERNAL_PORT").Text, out externalPort))
externalPort = 1234;
var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
var password = passwordField != null ? passwordField.Text : "";
// Save new settings
Game.Settings.Server.Name = name;
Game.Settings.Server.ListenPort = listenPort;
@@ -90,6 +98,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
Game.Settings.Server.AdvertiseOnline = advertiseOnline;
Game.Settings.Server.AllowPortForward = allowPortForward;
Game.Settings.Server.Map = map.Uid;
Game.Settings.Server.Password = password;
Game.Settings.Save();
// Take a copy so that subsequent changes don't affect the server
@@ -98,7 +107,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
// Create and join the server
Game.CreateServer(settings);
Ui.CloseWindow();
ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit);
ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, password, onCreate, onExit);
}
}
}