diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index f61fd348f6..58d2580718 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -301,6 +301,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/Conditions/GrantRandomCondition.cs b/OpenRA.Mods.Common/Traits/Conditions/GrantRandomCondition.cs
new file mode 100644
index 0000000000..f035376f50
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/Conditions/GrantRandomCondition.cs
@@ -0,0 +1,47 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System.Linq;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits.Conditions
+{
+ [Desc("Grants a random condition from a predefined list to the actor when created.")]
+ public class GrantRandomConditionInfo : ITraitInfo
+ {
+ [FieldLoader.Require]
+ [GrantedConditionReference]
+ [Desc("List of conditions to grant from.")]
+ public readonly string[] Conditions = null;
+
+ public object Create(ActorInitializer init) { return new GrantRandomCondition(init.Self, this); }
+ }
+
+ public class GrantRandomCondition : INotifyCreated
+ {
+ readonly GrantRandomConditionInfo info;
+
+ public GrantRandomCondition(Actor self, GrantRandomConditionInfo info)
+ {
+ this.info = info;
+ }
+
+ void INotifyCreated.Created(Actor self)
+ {
+ if (!info.Conditions.Any())
+ return;
+
+ var condition = info.Conditions.Random(self.World.SharedRandom);
+ var conditionManager = self.Trait();
+ conditionManager.GrantCondition(self, condition);
+ }
+ }
+}