best way of removing duplication?? *delete*

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1184 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
chrisf
2007-07-13 01:30:46 +00:00
parent 9a6182bb17
commit b62619b34c
18 changed files with 82 additions and 639 deletions

View File

@@ -5,7 +5,6 @@ using System.Drawing;
namespace OpenRa.FileFormats namespace OpenRa.FileFormats
{ {
// T is probably going to be BluntDirectX.Direct3D.Texture
public delegate T Provider<T>(); public delegate T Provider<T>();
public class TileSheetBuilder<T> public class TileSheetBuilder<T>

View File

@@ -21,8 +21,6 @@ namespace OpenRa.Game
Package TileMix; Package TileMix;
string TileSuffix; string TileSuffix;
const string mapName = "scm12ea.ini";
Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping = Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
new Dictionary<TileReference, SheetRectangle<Sheet>>(); new Dictionary<TileReference, SheetRectangle<Sheet>>();
@@ -35,14 +33,14 @@ namespace OpenRa.Game
void LoadTextures() void LoadTextures()
{ {
List<Sheet> tempSheets = new List<Sheet>(); List<Sheet> sheets = new List<Sheet>();
Size pageSize = new Size(1024,512); Size pageSize = new Size(1024,512);
Provider<Sheet> sheetProvider = delegate Provider<Sheet> sheetProvider = delegate
{ {
Sheet t = new Sheet( new Bitmap(pageSize.Width, pageSize.Height)); Sheet t = new Sheet( new Bitmap(pageSize.Width, pageSize.Height));
tempSheets.Add(t); sheets.Add(t);
return t; return t;
}; };
@@ -55,8 +53,9 @@ namespace OpenRa.Game
if (!tileMapping.ContainsKey(tileRef)) if (!tileMapping.ContainsKey(tileRef))
{ {
SheetRectangle<Sheet> rect = builder.AddImage(new Size(24, 24)); Bitmap srcImage = tileSet.tiles[tileRef.tile].GetTile(tileRef.image);
Bitmap srcImage = tileSet.tiles[ tileRef.tile ].GetTile( tileRef.image ); SheetRectangle<Sheet> rect = builder.AddImage(srcImage.Size);
using (Graphics g = Graphics.FromImage(rect.sheet.bitmap)) using (Graphics g = Graphics.FromImage(rect.sheet.bitmap))
g.DrawImage(srcImage, rect.origin); g.DrawImage(srcImage, rect.origin);
@@ -64,7 +63,7 @@ namespace OpenRa.Game
} }
} }
foreach (Sheet s in tempSheets) foreach (Sheet s in sheets)
s.LoadTexture(renderer.Device); s.LoadTexture(renderer.Device);
world = new World(renderer.Device); world = new World(renderer.Device);
@@ -105,12 +104,22 @@ namespace OpenRa.Game
} }
} }
public MainWindow() static Size GetResolution(Settings settings)
{
Size desktopResolution = Screen.PrimaryScreen.Bounds.Size;
return new Size(settings.GetValue("width", desktopResolution.Width),
settings.GetValue("height", desktopResolution.Height));
}
public MainWindow( Settings settings )
{ {
FormBorderStyle = FormBorderStyle.None; FormBorderStyle = FormBorderStyle.None;
renderer = new Renderer(this, Screen.PrimaryScreen.Bounds.Size, false); renderer = new Renderer(this, GetResolution(settings), false);
Visible = true; Visible = true;
string mapName = settings.GetValue("map", "scm12ea.ini");
IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName)); IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
map = new Map(mapFile); map = new Map(mapFile);

View File

@@ -8,16 +8,21 @@ namespace OpenRa.Game
{ {
class Mcv : Actor class Mcv : Actor
{ {
//int facing; // not currently used
public Mcv( PointF location ) public Mcv( PointF location )
{ {
this.location = location; this.location = location;
} }
int GetFacing()
{
int x = (Environment.TickCount >> 6) % 64;
return x < 32 ? x : 63 - x;
}
public override SheetRectangle<Sheet>[] CurrentImages public override SheetRectangle<Sheet>[] CurrentImages
{ {
get { return new SheetRectangle<Sheet>[] { UnitSheetBuilder.McvSheet[ 0 ] }; } get { return new SheetRectangle<Sheet>[] { UnitSheetBuilder.McvSheet[ GetFacing() ] }; }
} }
} }
} }

View File

@@ -49,6 +49,7 @@
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Renderer.cs" /> <Compile Include="Renderer.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Sheet.cs" /> <Compile Include="Sheet.cs" />
<Compile Include="Tree.cs" /> <Compile Include="Tree.cs" />
<Compile Include="TreeCache.cs" /> <Compile Include="TreeCache.cs" />

View File

@@ -8,14 +8,16 @@ namespace OpenRa.Game
static class Program static class Program
{ {
[STAThread] [STAThread]
static void Main() static void Main( string[] args )
{ {
try try
{ {
Application.EnableVisualStyles(); Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault( false ); Application.SetCompatibleTextRenderingDefault( false );
new MainWindow().Run(); Settings settings = new Settings(args);
new MainWindow( settings ).Run();
} }
catch( Exception e ) catch( Exception e )
{ {

45
OpenRa.Game/Settings.cs Normal file
View File

@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace OpenRa.Game
{
class Settings
{
Dictionary<string, string> settings = new Dictionary<string, string>();
public Settings(IEnumerable<string> src)
{
Regex regex = new Regex("([^=]+)=(.*)");
foreach (string s in src)
{
Match m = regex.Match(s);
if (m == null || !m.Success)
continue;
settings.Add(m.Groups[1].Value, m.Groups[2].Value);
}
}
public bool Contains(string key)
{
return settings.ContainsKey(key);
}
public string GetValue(string key, string defaultValue)
{
return Contains(key) ? settings[key] : defaultValue;
}
public int GetValue(string key, int defaultValue)
{
int result;
if (!int.TryParse(GetValue(key, defaultValue.ToString()), out result))
result = defaultValue;
return result;
}
}
}

View File

@@ -28,12 +28,15 @@ namespace OpenRa.Game
actors.Add(a); //todo: protect from concurrent modification actors.Add(a); //todo: protect from concurrent modification
} }
// assumption: there is only one sheet!
// some noob needs to fix this!
// assumption: its not going to hurt, to draw *all* units. // assumption: its not going to hurt, to draw *all* units.
// in reality, 500 tanks is going to hurt our perf. // in reality, 500 tanks is going to hurt our perf.
// assumption: we dont skip around between sheets much. otherwise, our perf is going to SUCK.
// this can be fixed by pooling vertex/index lists, except that breaks z-ordering
// across sheets.
// assumption: when people fix these items, they might update the warning comment?
public void Draw(Renderer renderer) public void Draw(Renderer renderer)
{ {
int sprites = 0; int sprites = 0;

View File

@@ -17,8 +17,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.Game", "OpenRa.Game\
{4EA97564-C929-4ABE-AC5D-A9D11EDE08E1} = {4EA97564-C929-4ABE-AC5D-A9D11EDE08E1} {4EA97564-C929-4ABE-AC5D-A9D11EDE08E1} = {4EA97564-C929-4ABE-AC5D-A9D11EDE08E1}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TileSheetTest", "TileSheetTest\TileSheetTest.csproj", "{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.TechTreeTest", "OpenRa.TechTreeTest\OpenRa.TechTreeTest.csproj", "{C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRa.TechTreeTest", "OpenRa.TechTreeTest\OpenRa.TechTreeTest.csproj", "{C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BluntDx", "BluntDx\BluntDx.vcproj", "{4EA97564-C929-4ABE-AC5D-A9D11EDE08E1}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BluntDx", "BluntDx\BluntDx.vcproj", "{4EA97564-C929-4ABE-AC5D-A9D11EDE08E1}"
@@ -83,16 +81,6 @@ Global
{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU {0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|Mixed Platforms.Build.0 = Release|Any CPU {0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|Win32.ActiveCfg = Release|Any CPU {0DFB103F-2962-400F-8C6D-E2C28CCBA633}.Release|Win32.ActiveCfg = Release|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Debug|Win32.ActiveCfg = Debug|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Release|Any CPU.Build.0 = Release|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Release|Mixed Platforms.Build.0 = Release|Any CPU
{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}.Release|Win32.ActiveCfg = Release|Any CPU
{C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}.Debug|Any CPU.Build.0 = Debug|Any CPU {C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU {C0DA4050-CF36-494B-AEB8-BFFC3F65B2AA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU

View File

@@ -1,60 +0,0 @@
namespace TileSheetTest
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
this.SuspendLayout();
//
// flowLayoutPanel1
//
this.flowLayoutPanel1.AutoScroll = true;
this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.flowLayoutPanel1.Name = "flowLayoutPanel1";
this.flowLayoutPanel1.Size = new System.Drawing.Size(917, 582);
this.flowLayoutPanel1.TabIndex = 0;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(917, 582);
this.Controls.Add(this.flowLayoutPanel1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
}
}

View File

@@ -1,67 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using OpenRa.FileFormats;
using System.IO;
namespace TileSheetTest
{
public partial class Form1 : Form
{
static readonly Size pageSize = new Size(256,256);
const int sheetBorder = 4;
public Form1()
{
InitializeComponent();
Package package = new Package("../../../snow.mix");
Palette palette = new Palette(File.OpenRead("../../../snow.pal"));
TileSet tileSet = new TileSet(package, ".sno", palette);
List<Bitmap> sheets = new List<Bitmap>();
Provider<Bitmap> sheetProvider = delegate
{
Bitmap b = new Bitmap(pageSize.Width, pageSize.Height);
using (Graphics g = Graphics.FromImage(b))
g.FillRectangle(Brushes.Violet, 0, 0, pageSize.Width, pageSize.Height);
sheets.Add(b);
return b;
};
TileSheetBuilder<Bitmap> builder =
new TileSheetBuilder<Bitmap>(pageSize, sheetProvider);
foreach (Terrain t in tileSet.tiles.Values)
for (int i = 0; i < t.NumTiles; i++)
{
Bitmap tileImage = t.GetTile(i);
if (tileImage == null)
continue;
SheetRectangle<Bitmap> item = builder.AddImage(tileImage.Size);
using (Graphics g = Graphics.FromImage(item.sheet))
g.DrawImage(tileImage, item.origin);
}
foreach (Bitmap b in sheets)
{
PictureBox box = new PictureBox();
box.Image = b;
box.SizeMode = PictureBoxSizeMode.CenterImage;
box.Size = new Size(2 * sheetBorder + b.Width, 2 * sheetBorder + b.Height);
flowLayoutPanel1.Controls.Add(box);
}
}
}
}

View File

@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace TileSheetTest
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

View File

@@ -1,33 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TileSheetTest")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TileSheetTest")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9eca2ea1-e6e8-42ac-af48-2422176e7132")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -1,71 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.1318
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TileSheetTest.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TileSheetTest.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,30 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.1318
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TileSheetTest.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -1,84 +0,0 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{8A2FF5A6-D2CC-4CC4-844A-A1E7D3F69D0B}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TileSheetTest</RootNamespace>
<AssemblyName>TileSheetTest</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<SubType>Designer</SubType>
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRa.FileFormats\OpenRa.FileFormats.csproj">
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
<Name>OpenRa.FileFormats</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>