Load tmp(ts) depth data.
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@@ -17,12 +17,29 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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{
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public class TmpTSLoader : ISpriteLoader
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{
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class TmpTSDepthFrame : ISpriteFrame
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{
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readonly TmpTSFrame parent;
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public Size Size { get { return parent.Size; } }
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public Size FrameSize { get { return Size; } }
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public float2 Offset { get { return parent.Offset; } }
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public byte[] Data { get { return parent.DepthData; } }
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public bool DisableExportPadding { get { return false; } }
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public TmpTSDepthFrame(TmpTSFrame parent)
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{
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this.parent = parent;
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}
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}
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class TmpTSFrame : ISpriteFrame
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{
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public Size Size { get; private set; }
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public Size FrameSize { get { return Size; } }
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public float2 Offset { get; private set; }
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public byte[] Data { get; set; }
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public byte[] DepthData { get; set; }
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public bool DisableExportPadding { get { return false; } }
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public TmpTSFrame(Stream s, Size size, int u, int v)
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@@ -55,20 +72,10 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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s.Position += 12;
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Data = new byte[bounds.Width * bounds.Height];
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DepthData = new byte[bounds.Width * bounds.Height];
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// Unpack tile data
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var width = 4;
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for (var j = 0; j < size.Height; j++)
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{
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var start = (j - bounds.Y) * bounds.Width + (size.Width - width) / 2 - bounds.X;
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for (var i = 0; i < width; i++)
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Data[start + i] = s.ReadUInt8();
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width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
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}
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// TODO: Load Z-data once the renderer can handle it
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s.Position += size.Width * size.Height / 2;
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UnpackTileData(s, Data, size, bounds);
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UnpackTileData(s, DepthData, size, bounds);
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if ((flags & 0x01) == 0)
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return;
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@@ -84,12 +91,39 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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Data[start + i] = extra;
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}
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}
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// Extra data depth
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for (var j = 0; j < extraHeight; j++)
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{
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var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
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for (var i = 0; i < extraWidth; i++)
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{
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var extra = s.ReadUInt8();
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// XCC source indicates that there are only 32 valid values
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if (extra < 32)
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DepthData[start + i] = extra;
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}
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}
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}
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else
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Data = new byte[0];
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}
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}
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static void UnpackTileData(Stream s, byte[] data, Size size, Rectangle frameBounds)
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{
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var width = 4;
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for (var j = 0; j < size.Height; j++)
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{
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var start = (j - frameBounds.Y) * frameBounds.Width + (size.Width - width) / 2 - frameBounds.X;
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for (var i = 0; i < width; i++)
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data[start + i] = s.ReadUInt8();
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width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
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}
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}
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bool IsTmpTS(Stream s)
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{
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var start = s.Position;
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@@ -115,7 +149,7 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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return test == sx * sy / 2 + 52;
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}
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TmpTSFrame[] ParseFrames(Stream s)
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ISpriteFrame[] ParseFrames(Stream s)
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{
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var start = s.Position;
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var templateWidth = s.ReadUInt32();
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@@ -127,7 +161,9 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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for (var i = 0; i < offsets.Length; i++)
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offsets[i] = s.ReadUInt32();
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var tiles = new TmpTSFrame[offsets.Length];
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// Depth information are stored as a second set of frames (like split shadows)
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var stride = offsets.Length;
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var tiles = new ISpriteFrame[stride * 2];
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for (var j = 0; j < templateHeight; j++)
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{
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@@ -135,7 +171,11 @@ namespace OpenRA.Mods.TS.SpriteLoaders
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{
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var k = j * templateWidth + i;
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s.Position = offsets[k];
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tiles[k] = new TmpTSFrame(s, size, i, j);
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var tileStart = s.Position;
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var frame = new TmpTSFrame(s, size, i, j);
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tiles[k] = frame;
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tiles[k + stride] = new TmpTSDepthFrame(frame);
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}
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}
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