Fixed sequence crash

This commit is contained in:
Caleb Anderson
2010-09-19 02:09:10 -05:00
committed by Chris Forbes
parent 532afc3ff8
commit b62ee4d37c
6 changed files with 34 additions and 34 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingCharge(init); }
}
/* used for tesla */
/* used for tesla */
public class RenderBuildingCharge : RenderBuilding
{
public RenderBuildingCharge( ActorInitializer init )
@@ -27,8 +27,8 @@ namespace OpenRA.Mods.RA.Render
public void PlayCharge(Actor self)
{
Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
anim.PlayThen(GetPrefix(self) + "active",
() => anim.PlayRepeating(GetPrefix(self) + "idle"));
anim.PlayThen(NormalizeSequence(self, "active"),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}