Fixed sequence crash
This commit is contained in:
committed by
Chris Forbes
parent
532afc3ff8
commit
b62ee4d37c
12
OpenRA.Game/Traits/Render/RenderSimple.cs
Normal file → Executable file
12
OpenRA.Game/Traits/Render/RenderSimple.cs
Normal file → Executable file
@@ -62,16 +62,20 @@ namespace OpenRA.Traits
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a.Animation.Tick();
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a.Animation.Tick();
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}
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}
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protected virtual string GetPrefix(Actor self)
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protected virtual string NormalizeSequence(Actor self, string baseSequence)
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{
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{
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return self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
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string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
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if (anim.HasSequence(damageState + baseSequence))
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return damageState + baseSequence;
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else
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return baseSequence;
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}
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}
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public void PlayCustomAnim(Actor self, string name)
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public void PlayCustomAnim(Actor self, string name)
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{
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{
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if (anim.HasSequence(name))
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if (anim.HasSequence(name))
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anim.PlayThen(GetPrefix(self) + name,
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anim.PlayThen(NormalizeSequence(self, name),
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() => anim.PlayRepeating(GetPrefix(self) + "idle"));
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() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
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}
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}
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public class AnimationWithOffset
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public class AnimationWithOffset
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0
OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs
Normal file → Executable file
0
OpenRA.Game/Widgets/ViewportScrollControllerWidget.cs
Normal file → Executable file
16
OpenRA.Mods.RA/Render/RenderBuilding.cs
Normal file → Executable file
16
OpenRA.Mods.RA/Render/RenderBuilding.cs
Normal file → Executable file
@@ -58,28 +58,28 @@ namespace OpenRA.Mods.RA.Render
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void Complete( Actor self )
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void Complete( Actor self )
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{
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{
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anim.PlayRepeating( GetPrefix(self) + "idle" );
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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foreach( var x in self.TraitsImplementing<INotifyBuildComplete>() )
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foreach( var x in self.TraitsImplementing<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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x.BuildingComplete( self );
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}
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}
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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{
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anim.PlayThen(GetPrefix(self) + name,
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anim.PlayThen(NormalizeSequence(self, name),
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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}
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public void PlayCustomAnimRepeating(Actor self, string name)
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public void PlayCustomAnimRepeating(Actor self, string name)
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{
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{
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anim.PlayThen(GetPrefix(self) + name,
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anim.PlayThen(NormalizeSequence(self, name),
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() => { PlayCustomAnimRepeating(self, name); });
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() => { PlayCustomAnimRepeating(self, name); });
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}
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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{
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var hasSequence = anim.HasSequence(GetPrefix(self) + name);
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var hasSequence = anim.HasSequence(NormalizeSequence(self, name));
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anim.PlayBackwardsThen(hasSequence ? GetPrefix(self) + name : name,
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anim.PlayBackwardsThen(NormalizeSequence(self, name),
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
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}
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}
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public virtual void Damaged(Actor self, AttackInfo e)
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public virtual void Damaged(Actor self, AttackInfo e)
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA.Render
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anim.ReplaceAnim("idle");
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anim.ReplaceAnim("idle");
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}
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}
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public void Selling( Actor self )
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public virtual void Selling( Actor self )
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{
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{
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if( self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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if( self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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anim.PlayBackwardsThen( "make", null );
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anim.PlayBackwardsThen( "make", null );
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@@ -27,8 +27,8 @@ namespace OpenRA.Mods.RA.Render
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public void PlayCharge(Actor self)
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public void PlayCharge(Actor self)
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{
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{
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Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
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Sound.Play(self.Info.Traits.Get<RenderBuildingChargeInfo>().ChargeAudio, self.CenterLocation);
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anim.PlayThen(GetPrefix(self) + "active",
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anim.PlayThen(NormalizeSequence(self, "active"),
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() => anim.PlayRepeating(GetPrefix(self) + "idle"));
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() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
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}
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}
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}
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}
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}
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}
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31
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Normal file → Executable file
31
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs
Normal file → Executable file
@@ -14,12 +14,12 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.RA.Render
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{
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{
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class RenderWarFactoryInfo : ITraitInfo, ITraitPrerequisite<RenderSimpleInfo>
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class RenderWarFactoryInfo : RenderBuildingInfo
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{
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{
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public object Create(ActorInitializer init) { return new RenderWarFactory(init.self); }
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public override object Create(ActorInitializer init) { return new RenderWarFactory(init); }
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}
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}
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class RenderWarFactory : INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
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class RenderWarFactory : RenderBuilding, INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold
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{
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{
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public Animation roof;
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public Animation roof;
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[Sync]
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[Sync]
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@@ -27,33 +27,30 @@ namespace OpenRA.Mods.RA.Render
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[Sync]
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[Sync]
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int2 openExit;
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int2 openExit;
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string GetPrefix(Actor self)
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public RenderWarFactory(ActorInitializer init)
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: base(init)
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{
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{
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return self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
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roof = new Animation(GetImage(init.self));
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}
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public RenderWarFactory(Actor self)
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{
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roof = new Animation(self.Trait<RenderSimple>().GetImage(self));
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}
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}
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public void BuildingComplete( Actor self )
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public void BuildingComplete( Actor self )
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{
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{
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roof.Play( GetPrefix(self) + "idle-top" );
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roof.Play( NormalizeSequence(self, "idle-top") );
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self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
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self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
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}
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}
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public void Tick(Actor self)
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public override void Tick(Actor self)
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{
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{
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base.Tick(self);
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if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
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if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
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.GetUnitsAt(openExit).Any())
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.GetUnitsAt(openExit).Any())
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{
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{
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isOpen = false;
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isOpen = false;
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roof.PlayBackwardsThen(GetPrefix(self) + "build-top", () => roof.Play(GetPrefix(self) + "idle-top"));
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roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top")));
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}
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}
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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public override void Damaged(Actor self, AttackInfo e)
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{
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{
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if (!e.DamageStateChanged) return;
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if (!e.DamageStateChanged) return;
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@@ -65,14 +62,12 @@ namespace OpenRA.Mods.RA.Render
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public void UnitProduced(Actor self, Actor other, int2 exit)
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public void UnitProduced(Actor self, Actor other, int2 exit)
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{
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{
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roof.PlayThen(GetPrefix(self) + "build-top", () => {isOpen = true; openExit = exit;});
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roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; });
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}
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}
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public void Selling( Actor self )
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public override void Selling( Actor self )
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{
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{
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self.Trait<RenderSimple>().anims.Remove( "roof" );
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self.Trait<RenderSimple>().anims.Remove( "roof" );
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}
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}
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public void Sold( Actor self ) { }
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}
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}
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}
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}
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3
mods/ra/rules/structures.yaml
Normal file → Executable file
3
mods/ra/rules/structures.yaml
Normal file → Executable file
@@ -529,6 +529,7 @@ WEAP:
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Range: 4
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Range: 4
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Bib:
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Bib:
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RenderWarFactory:
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RenderWarFactory:
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-RenderBuilding:
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RallyPoint:
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RallyPoint:
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Exit@1:
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Exit@1:
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SpawnOffset: 5,0
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SpawnOffset: 5,0
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@@ -942,8 +943,8 @@ WEAF:
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Range: 4
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Range: 4
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Bib:
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Bib:
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RenderWarFactory:
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RenderWarFactory:
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RenderBuilding:
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Image: WEAP
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Image: WEAP
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-RenderBuilding:
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Fake:
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Fake:
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IronCurtainable:
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IronCurtainable:
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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