Nod Buggy and minimal ini definitions

This commit is contained in:
Paul Chote
2010-01-31 23:54:27 +13:00
parent 02af9d40a2
commit b63b09ec2c
7 changed files with 224 additions and 18 deletions

View File

@@ -30,27 +30,27 @@ Packages:
LegacyRules:
mods/ra/rules.ini: More or less original Red Alert rules file.
mods/ra/units.ini: OpenRA patches
mods/cnc/minimal.ini: Dummy definitions to stop the game crashing
mods/cnc/weapons.ini: Weapons are still in the old format
Rules:
mods/ra/defaults.yaml: Basic stuff
mods/cnc/system.yaml: Player and world actors
mods/cnc/structures.yaml: Structures
mods/cnc/infantry.yaml: Infantry
mods/cnc/vehicles.yaml: Vehicles
mods/cnc/trees.yaml: Trees
mods/cnc/structures.yaml:
mods/cnc/infantry.yaml:
mods/cnc/vehicles.yaml:
mods/cnc/trees.yaml:
mods/cnc/civilian.yaml: Civilian structures and bridges
mods/cnc/compat.yaml: Compatability tweaks for real-ra maps
Sequences:
mods/cnc/sequences-structures.xml: Structures
mods/cnc/sequences-vehicles.xml: Vehicles
mods/cnc/sequences-infantry.xml: Infantry
mods/cnc/sequences.xml: Everything else
mods/cnc/sequences-structures.xml:
mods/cnc/sequences-vehicles.xml:
mods/cnc/sequences-infantry.xml:
mods/cnc/sequences.xml: Obsolete; will disappear once done converting
Assemblies:
mods/ra/OpenRa.Mods.RA.dll: Traits used
mods/ra/OpenRa.Mods.RA.dll: Use the red alert traits
Maps: