Fix StyleCop warnings in OpenRA.Mods.RA

This commit is contained in:
Hellhake
2015-01-01 23:03:55 +01:00
parent e9989496c4
commit b6410bc1e0
134 changed files with 261 additions and 267 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
[Desc("What support power does this decision apply to?")]
public readonly string OrderName = "AirstrikePowerInfoOrder";
[Desc("What is the coarse scan radius of this power?","For finding the general target area, before doing a detail scan","Should be 10 or more to avoid lag")]
[Desc("What is the coarse scan radius of this power?", "For finding the general target area, before doing a detail scan", "Should be 10 or more to avoid lag")]
public readonly int CoarseScanRadius = 20;
[Desc("What is the fine scan radius of this power?", "For doing a detailed scan in the general target area.", "Minimum is 1")]
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA
return ret;
}
///<summary>Evaluates the attractiveness of a position according to all considerations</summary>
/// <summary>Evaluates the attractiveness of a position according to all considerations</summary>
public int GetAttractiveness(WPos pos, Player firedBy)
{
var answer = 0;
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA
return answer;
}
///<summary>Evaluates the attractiveness of a group of actors according to all considerations</summary>
/// <summary>Evaluates the attractiveness of a group of actors according to all considerations</summary>
public int GetAttractiveness(IEnumerable<Actor> actors, Player firedBy)
{
var answer = 0;
@@ -95,10 +95,10 @@ namespace OpenRA.Mods.RA
public int GetNextScanTime(HackyAI ai) { return ai.random.Next(MinimumScanTimeInterval, MaximumScanTimeInterval); }
///<summary>Makes up part of a decision, describing how to evaluate a target.</summary>
/// <summary>Makes up part of a decision, describing how to evaluate a target.</summary>
class Consideration
{
public enum DecisionMetric { Health, Value, None };
public enum DecisionMetric { Health, Value, None }
[Desc("Against whom should this power be used?", "Allowed keywords: Ally, Neutral, Enemy")]
public readonly Stance Against = Stance.Enemy;
@@ -120,7 +120,7 @@ namespace OpenRA.Mods.RA
FieldLoader.Load(this, yaml);
}
///<summary>Evaluates a single actor according to the rules defined in this consideration</summary>
/// <summary>Evaluates a single actor according to the rules defined in this consideration</summary>
public int GetAttractiveness(Actor a, Stance stance, Player firedBy)
{
if (stance != Against)
@@ -152,6 +152,7 @@ namespace OpenRA.Mods.RA
return Attractiveness;
}
}
return 0;
}
}