Fix StyleCop warnings in OpenRA.Mods.RA
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@@ -18,7 +18,6 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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{
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// assumes you have Minelayer on that unit
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class LayMines : Activity
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{
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public override Activity Tick(Actor self)
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@@ -30,6 +29,7 @@ namespace OpenRA.Mods.RA.Activities
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if (!limitedAmmo.HasAmmo())
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{
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var info = self.Info.Traits.Get<MinelayerInfo>();
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// rearm & repair at fix, then back out here to refill the minefield some more
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var buildings = info.RearmBuildings;
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var rearmTarget = self.World.Actors.Where(a => self.Owner.Stances[a.Owner] == Stance.Ally
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@@ -56,16 +56,16 @@ namespace OpenRA.Mods.RA.Activities
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if (ml.Minefield.Length > 0)
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{
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for (var n = 0; n < 20; n++) // dont get stuck forever here
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// dont get stuck forever here
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for (var n = 0; n < 20; n++)
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{
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var p = ml.Minefield.Random(self.World.SharedRandom);
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if (ShouldLayMine(self, p))
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return Util.SequenceActivities( movement.MoveTo(p, 0), this );
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return Util.SequenceActivities(movement.MoveTo(p, 0), this);
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}
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}
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// TODO: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
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return new Wait(20); // nothing to do here
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}
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