Fix StyleCop warnings in OpenRA.Mods.RA

This commit is contained in:
Hellhake
2015-01-01 23:03:55 +01:00
parent e9989496c4
commit b6410bc1e0
134 changed files with 261 additions and 267 deletions

View File

@@ -18,7 +18,6 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
// assumes you have Minelayer on that unit
class LayMines : Activity
{
public override Activity Tick(Actor self)
@@ -30,6 +29,7 @@ namespace OpenRA.Mods.RA.Activities
if (!limitedAmmo.HasAmmo())
{
var info = self.Info.Traits.Get<MinelayerInfo>();
// rearm & repair at fix, then back out here to refill the minefield some more
var buildings = info.RearmBuildings;
var rearmTarget = self.World.Actors.Where(a => self.Owner.Stances[a.Owner] == Stance.Ally
@@ -56,16 +56,16 @@ namespace OpenRA.Mods.RA.Activities
if (ml.Minefield.Length > 0)
{
for (var n = 0; n < 20; n++) // dont get stuck forever here
// dont get stuck forever here
for (var n = 0; n < 20; n++)
{
var p = ml.Minefield.Random(self.World.SharedRandom);
if (ShouldLayMine(self, p))
return Util.SequenceActivities( movement.MoveTo(p, 0), this );
return Util.SequenceActivities(movement.MoveTo(p, 0), this);
}
}
// TODO: return somewhere likely to be safe (near fix) so we're not sitting out in the minefield.
return new Wait(20); // nothing to do here
}