Let the fremen fallback in atreides04 instead of attacking the base
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@@ -203,4 +203,15 @@ WorldLoaded = function()
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Utils.Do(units, IdleHunt)
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Utils.Do(units, IdleHunt)
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end
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end
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end)
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end)
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Trigger.OnExitedProximityTrigger(Sietch.CenterPosition, WDist.New(10.5 * 1024), function(a, id)
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if a.Owner == fremen and not a.IsDead then
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a.AttackMove(FremenRally.Location)
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Trigger.OnIdle(a, function()
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if a.Location.X < 54 or a.Location.Y < 54 then
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a.AttackMove(FremenRally.Location)
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end
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end)
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end
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end)
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end
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end
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@@ -409,6 +409,9 @@ Actors:
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AtreidesRally: waypoint
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AtreidesRally: waypoint
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Owner: Neutral
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Owner: Neutral
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Location: 5,23
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Location: 5,23
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FremenRally: waypoint
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Owner: Neutral
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Location: 56,54
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Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
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Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
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