Use 3rd damage level of TS buildings for death animation instead of critical damage state

This commit is contained in:
reaperrr
2015-03-20 01:11:50 +01:00
parent 721ba5e9c3
commit b66cae100b
4 changed files with 77 additions and 129 deletions

View File

@@ -99,7 +99,7 @@ ABAN07:
ABAN08:
Inherits: ^CivBuilding
Tooltip:
Name: Abandoned Wharehouse
Name: Abandoned Warehouse
Building:
Footprint: xx xx
Dimensions: 2, 2

View File

@@ -20,6 +20,9 @@
DestroyedSounds: crmble2.aud
RenderBuilding:
WithBuildingExplosion:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
RepairableBuilding:
EngineerRepairable:
EmitInfantryOnSell@gdi:
@@ -70,6 +73,7 @@
-UpdatesPlayerStatistics:
-CombatDebugOverlay:
-WithMakeAnimation:
-WithDeathAnimation:
Health:
HP: 900
Armor:

View File

@@ -656,6 +656,7 @@ GALITE:
RenderBuilding:
Palette: terrain
-WithMakeAnimation:
-WithDeathAnimation:
Health:
HP: 600
Armor:
@@ -836,6 +837,9 @@ GAHPAD:
Sequence: idle-platform
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithDeathAnimation@BIB:
DeathSequence: dead-platform
UseDeathTypeSuffix: false
Power:
Amount: -10
Selectable:
@@ -872,6 +876,9 @@ NAHPAD:
Sequence: idle-platform
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithDeathAnimation@BIB:
DeathSequence: dead-platform
UseDeathTypeSuffix: false
Power:
Amount: -10
Selectable:
@@ -910,6 +917,9 @@ GADEPT:
Sequence: crane
WithRepairOverlay@PLATFORM:
Sequence: platform
WithDeathAnimation@BIB:
DeathSequence: dead-ground
UseDeathTypeSuffix: false
Power:
Amount: -30