Use 3rd damage level of TS buildings for death animation instead of critical damage state
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@@ -99,7 +99,7 @@ ABAN07:
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ABAN08:
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Inherits: ^CivBuilding
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Tooltip:
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Name: Abandoned Wharehouse
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Name: Abandoned Warehouse
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Building:
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Footprint: xx xx
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Dimensions: 2, 2
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@@ -20,6 +20,9 @@
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DestroyedSounds: crmble2.aud
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RenderBuilding:
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WithBuildingExplosion:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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RepairableBuilding:
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EngineerRepairable:
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EmitInfantryOnSell@gdi:
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@@ -70,6 +73,7 @@
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-UpdatesPlayerStatistics:
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-CombatDebugOverlay:
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-WithMakeAnimation:
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-WithDeathAnimation:
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Health:
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HP: 900
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Armor:
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@@ -656,6 +656,7 @@ GALITE:
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RenderBuilding:
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Palette: terrain
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-WithMakeAnimation:
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-WithDeathAnimation:
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Health:
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HP: 600
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Armor:
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@@ -836,6 +837,9 @@ GAHPAD:
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithDeathAnimation@BIB:
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DeathSequence: dead-platform
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UseDeathTypeSuffix: false
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Power:
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Amount: -10
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Selectable:
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@@ -872,6 +876,9 @@ NAHPAD:
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithDeathAnimation@BIB:
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DeathSequence: dead-platform
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UseDeathTypeSuffix: false
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Power:
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Amount: -10
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Selectable:
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@@ -910,6 +917,9 @@ GADEPT:
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Sequence: crane
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WithRepairOverlay@PLATFORM:
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Sequence: platform
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WithDeathAnimation@BIB:
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DeathSequence: dead-ground
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UseDeathTypeSuffix: false
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Power:
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Amount: -30
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