Use 3rd damage level of TS buildings for death animation instead of critical damage state
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@@ -20,6 +20,9 @@
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DestroyedSounds: crmble2.aud
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RenderBuilding:
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WithBuildingExplosion:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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RepairableBuilding:
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EngineerRepairable:
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EmitInfantryOnSell@gdi:
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@@ -70,6 +73,7 @@
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-UpdatesPlayerStatistics:
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-CombatDebugOverlay:
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-WithMakeAnimation:
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-WithDeathAnimation:
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Health:
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HP: 900
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Armor:
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