Use 3rd damage level of TS buildings for death animation instead of critical damage state

This commit is contained in:
reaperrr
2015-03-20 01:11:50 +01:00
parent 721ba5e9c3
commit b66cae100b
4 changed files with 77 additions and 129 deletions

View File

@@ -20,6 +20,9 @@
DestroyedSounds: crmble2.aud
RenderBuilding:
WithBuildingExplosion:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
RepairableBuilding:
EngineerRepairable:
EmitInfantryOnSell@gdi:
@@ -70,6 +73,7 @@
-UpdatesPlayerStatistics:
-CombatDebugOverlay:
-WithMakeAnimation:
-WithDeathAnimation:
Health:
HP: 900
Armor: