Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout to be more consistent with the other mods.
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@@ -62,16 +62,16 @@ Actors:
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Actor29: concretea
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Location: 54,59
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Owner: Neutral
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Actor30: pwra
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Actor30: power
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Location: 54,58
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Owner: Atreides
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Actor31: concretea
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Location: 54,62
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Owner: Neutral
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Actor32: siloa
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Actor32: silo
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Location: 54,62
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Owner: Atreides
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Actor33: guntowera
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Actor33: guntower
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Location: 54,63
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Owner: Atreides
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Actor34: siegetank
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@@ -87,13 +87,13 @@ Actors:
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Actor37: concreteb
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Location: 50,37
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Owner: Neutral
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Actor38: palacec
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Actor38: palace
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Location: 50,37
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Owner: Creeps
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Actor39: barrh
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Actor39: barracks
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Location: 48,37
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Owner: Creeps
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Actor40: rockettowerh
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Actor40: rockettower
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Location: 46,39
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Owner: Creeps
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Actor41: sardaukar
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@@ -108,9 +108,10 @@ Actors:
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Entry: waypoint
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Location: 80, 8
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Owner: Neutral
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AtreidesSpiceRefinery: refa
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AtreidesSpiceRefinery: refinery
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Location: 57,58
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Owner: Atreides
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FreeActor: false
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Smudges:
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@@ -126,20 +127,15 @@ Rules:
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Maximum: 1
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LuaScript:
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Scripts: shellmap.lua
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REFA:
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-FreeActor:
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CARRYALLA:
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-AutoCarryall:
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carryall.scripted:
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Helicopter:
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CruiseAltitude: 2048
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LandAltitude: 512
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LandWhenIdle: True
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Cargo:
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Types: Vehicle
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WithCargo:
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DisplayTypes: Vehicle
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LocalOffset: 0,0,-256
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ROCKETTOWERH:
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rockettower:
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Power:
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Amount: 100
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@@ -4,7 +4,7 @@ InitializeHarvester = function(harvester)
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end
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InsertHarvester = function()
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local harvesters = Reinforcements.ReinforceWithTransport(atreides, "carryalla", { "harvester" },
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local harvesters = Reinforcements.ReinforceWithTransport(atreides, "carryall.scripted", { "harvester" },
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{ Entry.Location, AtreidesSpiceRefinery.Location + CVec.New(2, 3) }, { Entry.Location })[2]
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Utils.Do(harvesters, function(harvester)
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