From b6a4f2f9c1d7766cb84c587ae3c09fd023ac9277 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 31 Mar 2013 03:36:58 -0700 Subject: [PATCH] Orca, MLRS, mammoth balance stick MLRS range reduced. People don't seem to like it's ultra-long range. Hopefully this is a good middle ground. Orca range reduced -- there's some concern the orca is OP, especially against things designed to kill it (Bike, MSAM, ...). Reducing range will not nerf it but will allow vehicles to approach without getting instantly killed. Mammoth missiles spread increased. Since mammoth is a top-tier unit, people think it shouldn't be easily killed and should be effective vs. everything. This should help a bit vs. infantry. MLRS damage vs. wood reduced significantly, to slow down how fast they can destroy buildings. MLRS damage vs. infantry slightly reduced. They are supposed to be good at killing incoming infantry groups, but they seem slightly too effective. --- mods/cnc/weapons.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index a98ae1a670..cf9183498b 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -281,7 +281,7 @@ OrcaAGMissiles: ROF: 10 Burst: 1 BurstDelay: 0 - Range: 5 + Range: 4 Report: BAZOOK1 ValidTargets: Ground Projectile: Missile @@ -312,7 +312,7 @@ OrcaAAMissiles: ROF: 10 Burst: 1 BurstDelay: 0 - Range: 5 + Range: 4 Report: BAZOOK1 ValidTargets: Air Projectile: Missile @@ -543,7 +543,7 @@ MammothMissiles: Speed: 25 RangeLimit: 35 Warhead: - Spread: 3 + Spread: 6 Versus: None: 30% Wood: 75% @@ -557,7 +557,7 @@ MammothMissiles: 227mm: ROF: 140 - Range: 14 + Range: 12 MinRange: 3 Burst: 2 BurstDelay: 20 @@ -577,8 +577,8 @@ MammothMissiles: Warhead: Spread: 15 Versus: - None: 30% - Wood: 50% + None: 25% + Wood: 25% Light: 100% Heavy: 50% InfDeath: 4