Fixed AssetBrowserLogic disposing audio streams prematurely
This commit is contained in:
committed by
Matthias Mailänder
parent
6fb228ddd1
commit
b6b417d42f
@@ -481,20 +481,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Mute music so it doesn't interfere with the current asset.
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// Mute music so it doesn't interfere with the current asset.
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MuteSounds();
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MuteSounds();
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using (var soundStream = Game.ModData.DefaultFileSystem.Open(prefix + filename))
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currentAudioStream = Game.ModData.DefaultFileSystem.Open(prefix + filename);
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foreach (var modDataSoundLoader in Game.ModData.SoundLoaders)
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{
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{
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foreach (var modDataSoundLoader in Game.ModData.SoundLoaders)
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if (modDataSoundLoader.TryParseSound(currentAudioStream, out currentSoundFormat))
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{
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{
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if (modDataSoundLoader.TryParseSound(soundStream, out currentSoundFormat))
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if (frameSlider != null)
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{
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{
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if (frameSlider != null)
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frameSlider.MaximumValue = currentSoundFormat.LengthInSeconds * currentSoundFormat.SampleRate;
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{
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frameSlider.Ticks = 0;
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frameSlider.MaximumValue = currentSoundFormat.LengthInSeconds * currentSoundFormat.SampleRate;
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frameSlider.Ticks = 0;
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}
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break;
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}
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}
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break;
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}
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}
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}
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}
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}
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}
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