Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03

This commit is contained in:
Scott_NZ
2013-01-27 17:53:14 +13:00
parent 0b65735d86
commit b6b4b89008
4 changed files with 37 additions and 40 deletions

View File

@@ -190,27 +190,15 @@ namespace OpenRA.Mods.RA.Missions
void ManageSovietUnits()
{
foreach (var unit in world.Actors.Where(a => a != world.WorldActor && a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.IsIdle
foreach (var unit in world.Actors.Where(a => a.IsInWorld && a.Owner == soviets && !a.IsDead() && a.IsIdle
&& a.HasTrait<Mobile>() && a.HasTrait<AttackBase>()))
{
Activity innerActivity;
if (einstein != null)
{
if (einstein.IsInWorld)
innerActivity = new Attack(Target.FromActor(einstein), 3);
Activity inner;
if (einstein != null && einstein.IsInWorld)
inner = new Attack(Target.FromActor(einstein), 3);
else
{
var container = world.UnitContaining(einstein);
if (container != null && !container.HasTrait<Aircraft>() && container.HasTrait<Mobile>())
innerActivity = new Attack(Target.FromActor(container), 3);
else
innerActivity = new Move.Move(extractionLZ.Location, 3);
}
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, innerActivity));
}
inner = new Move.Move(extractionLZ.Location, 3);
unit.QueueActivity(new AttackMove.AttackMoveActivity(unit, inner));
}
}
@@ -290,6 +278,8 @@ namespace OpenRA.Mods.RA.Missions
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
allies.PlayerActor.Trait<PlayerResources>().Cash = 0;
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
insertionLZ = actors["InsertionLZ"];
extractionLZ = actors["ExtractionLZ"];
@@ -303,10 +293,6 @@ namespace OpenRA.Mods.RA.Missions
attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
SetAlliedUnitsToDefensiveStance();
var alliesRes = allies.PlayerActor.Trait<PlayerResources>();
alliesRes.TakeCash(alliesRes.Cash);
alliesRes.TakeOre(alliesRes.Ore);
Game.MoveViewport(insertionLZ.Location.ToFloat2());
if (MissionUtils.IsSingleClient(world))

View File

@@ -459,7 +459,8 @@ namespace OpenRA.Mods.RA.Missions
void TransferTownUnitsToAllies()
{
foreach (var unit in world.FindAliveNonCombatantActorsInCircle(townPoint.CenterLocation, AlliedTownTransferRange).Where(a => a.HasTrait<IMove>()))
foreach (var unit in world.FindAliveNonCombatantActorsInCircle(townPoint.CenterLocation, AlliedTownTransferRange)
.Where(a => a.HasTrait<IMove>()))
unit.ChangeOwner(allies1);
}
@@ -480,8 +481,14 @@ namespace OpenRA.Mods.RA.Missions
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.SingleOrDefault(p => p.InternalName == "Allies2");
var res = allies1.PlayerActor.Trait<PlayerResources>().Cash = 5000;
if (allies2 == null)
allies2 = allies1;
else
{
allies2.PlayerActor.Trait<PlayerResources>().Cash = 5000;
}
allies = w.Players.Single(p => p.InternalName == "Allies");
soviets = w.Players.Single(p => p.InternalName == "Soviets");

View File

@@ -298,10 +298,8 @@ namespace OpenRA.Mods.RA.Missions
void AttackNearestAlliedActor(Actor self)
{
var enemies = world.Actors
.Where(u => (u.Owner == allies1 || u.Owner == allies2)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead()
&& (!u.HasTrait<Spy>() || !u.Trait<Spy>().Disguised || (u.Trait<Spy>().Disguised && u.Trait<Spy>().disguisedAsPlayer != soviets)));
var enemies = world.Actors.Where(u => u.AppearsHostileTo(self) && (u.Owner == allies1 || u.Owner == allies2)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead());
var enemy = FirstUnshroudedOrDefault(enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared), world, 10);
if (enemy != null)
@@ -396,8 +394,19 @@ namespace OpenRA.Mods.RA.Missions
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.SingleOrDefault(p => p.InternalName == "Allies2");
var res = allies1.PlayerActor.Trait<PlayerResources>();
if (allies2 == null)
{
res.Cash = 10000;
allies2 = allies1;
}
else
{
res.Cash = 5000;
res = allies2.PlayerActor.Trait<PlayerResources>();
res.Cash = 5000;
}
attackAtFrame = attackAtFrameIncrement = difficulty == "Hard" || difficulty == "Normal" ? 500 : 600;
minAttackAtFrame = difficulty == "Hard" || difficulty == "Normal" ? 100 : 150;

View File

@@ -13,7 +13,6 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Render;
@@ -360,8 +359,14 @@ namespace OpenRA.Mods.RA.Missions
allies1 = w.Players.Single(p => p.InternalName == "Allies1");
allies2 = w.Players.SingleOrDefault(p => p.InternalName == "Allies2");
allies1.PlayerActor.Trait<PlayerResources>().Cash = 0;
if (allies2 == null)
allies2 = allies1;
else
{
allies2.PlayerActor.Trait<PlayerResources>().Cash = 0;
}
soviets = w.Players.Single(p => p.InternalName == "Soviets");
neutral = w.Players.Single(p => p.InternalName == "Neutral");
@@ -447,16 +452,6 @@ namespace OpenRA.Mods.RA.Missions
OnObjectivesUpdated(false);
SetupSubStances();
var res = allies1.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
if (allies1 != allies2)
{
res = allies2.PlayerActor.Trait<PlayerResources>();
res.TakeOre(res.Ore);
res.TakeCash(res.Cash);
}
Game.MoveViewport(spyReinforcementsEntryPoint.Location.ToFloat2());
MissionUtils.PlayMissionMusic();
}