Shift loadscreen into mods
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@@ -45,7 +45,7 @@ namespace OpenRA.Graphics
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static void LoadSequencesForCursor(XmlElement eCursor)
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{
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Viewport.DrawLoadScreen();
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Game.modData.LoadScreen.Display();
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string cursorSrc = eCursor.GetAttribute("src");
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string palette = eCursor.GetAttribute("palette");
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@@ -56,7 +56,7 @@ namespace OpenRA.Graphics
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static void LoadSequencesForUnit(XmlElement eUnit)
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{
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Viewport.DrawLoadScreen();
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Game.modData.LoadScreen.Display();
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string unitName = eUnit.GetAttribute("name");
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try {
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var sequences = eUnit.SelectNodes("./sequence").OfType<XmlElement>()
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