Shift loadscreen into mods
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62
OpenRA.Mods.RA/RALoadScreen.cs
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62
OpenRA.Mods.RA/RALoadScreen.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Support;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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{
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public class RALoadScreen : ILoadScreen
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{
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public RALoadScreen ()
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{
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}
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static string[] loadComments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
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"Planting Trees...", "Building Bridges...", "Aging Empires...",
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"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
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"Splitting Atoms..."
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};
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static Stopwatch lastLoadScreen = new Stopwatch();
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public void Display()
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{
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// Update text at most every 0.5 seconds
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if (lastLoadScreen.ElapsedTime() < 0.5)
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return;
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lastLoadScreen.Reset();
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var r = Game.Renderer;
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var font = r.BoldFont;
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r.BeginFrame(float2.Zero);
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WidgetUtils.FillRectWithSprite(new Rectangle(0, Renderer.Resolution.Height/2 - 64, Renderer.Resolution.Width, 128), ChromeProvider.GetImage("loadscreen", "stripe"));
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var logo = ChromeProvider.GetImage("loadscreen","logo");
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var logoPos = new float2((Renderer.Resolution.Width - logo.size.X)/2,(Renderer.Resolution.Height - logo.size.Y)/2);
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r.RgbaSpriteRenderer.DrawSprite(logo, logoPos);
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var text = loadComments.Random(Game.CosmeticRandom);
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var textSize = font.Measure(text);
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font.DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.RgbaSpriteRenderer.Flush();
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r.EndFrame();
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}
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}
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}
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