fixed #1249 - use unit priority logic to select initial unit in doubleclick
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@@ -70,7 +70,7 @@ namespace OpenRA.Widgets
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{
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{
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if (mi.MultiTapCount == 2)
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if (mi.MultiTapCount == 2)
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{
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{
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var unit = world.FindUnitsAtMouse(mi.Location).FirstOrDefault();
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var unit = SelectActorsInBox(world, xy, xy, _ => true).FirstOrDefault();
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var visibleWorld = Game.viewport.ViewBounds(world);
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var visibleWorld = Game.viewport.ViewBounds(world);
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var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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var topLeft = Game.viewport.ViewToWorldPx(new int2(visibleWorld.Left, visibleWorld.Top));
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