Add support for playing the weapon report of the ion cannon
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@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Cnc.Traits
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self.World.AddFrameEndTask(w =>
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{
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Game.Sound.Play(Info.LaunchSound, self.World.Map.CenterOfCell(order.TargetLocation));
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w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, order.TargetLocation, info.Effect, info.EffectSequence, info.EffectPalette, info.WeaponDelay));
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w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, self.CenterPosition, order.TargetLocation,
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info.Effect, info.EffectSequence, info.EffectPalette, info.WeaponDelay));
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if (info.CameraActor == null)
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return;
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