Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])

This commit is contained in:
atlimit8
2015-10-25 04:45:53 -05:00
parent 0997f5b52f
commit b6f17df260
27 changed files with 132 additions and 125 deletions

View File

@@ -42,9 +42,8 @@ namespace OpenRA.Mods.Common.Activities
if (dest == null)
{
var rearmBuildings = heli.Info.RearmBuildings;
var nearestHpad = self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner && rearmBuildings.Contains(a.Actor.Info.Name))
.Select(a => a.Actor)
var nearestHpad = self.World.ActorsHavingTrait<Reservable>()
.Where(a => a.Owner == self.Owner && rearmBuildings.Contains(a.Info.Name))
.ClosestTo(self);
if (nearestHpad == null)

View File

@@ -34,11 +34,10 @@ namespace OpenRA.Mods.Common.Activities
public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
{
var rearmBuildings = self.Info.TraitInfo<AircraftInfo>().RearmBuildings;
return self.World.ActorsWithTrait<Reservable>()
.Where(a => a.Actor.Owner == self.Owner)
.Where(a => rearmBuildings.Contains(a.Actor.Info.Name)
&& (!unreservedOnly || !Reservable.IsReserved(a.Actor)))
.Select(a => a.Actor)
return self.World.ActorsHavingTrait<Reservable>()
.Where(a => a.Owner == self.Owner
&& rearmBuildings.Contains(a.Info.Name)
&& (!unreservedOnly || !Reservable.IsReserved(a)))
.ClosestTo(self);
}

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Activities
public Hunt(Actor self)
{
var attack = self.Trait<AttackBase>();
targets = self.World.ActorsWithTrait<Huntable>().Select(p => p.Actor).Where(
targets = self.World.ActorsHavingTrait<Huntable>().Where(
a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
&& IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
}