Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])

This commit is contained in:
atlimit8
2015-10-25 04:45:53 -05:00
parent 0997f5b52f
commit b6f17df260
27 changed files with 132 additions and 125 deletions

View File

@@ -47,9 +47,9 @@ namespace OpenRA.Mods.Common.Widgets
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top));
if (world.LocalPlayer != null && WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer))
if (world.LocalPlayer != null && WorldUtils.AreMutualAllies(a.Owner, world.LocalPlayer))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top));
else if (!a.Actor.Owner.NonCombatant)
else if (!a.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top));
curX += 32;
@@ -96,8 +96,8 @@ namespace OpenRA.Mods.Common.Widgets
void Init()
{
var visible = world.ActorsWithTrait<StrategicVictoryConditions>().Any() &&
world.ActorsWithTrait<StrategicPoint>().Any();
var visible = world.ActorsHavingTrait<StrategicVictoryConditions>().Any() &&
world.ActorsHavingTrait<StrategicPoint>().Any();
IsVisible = () => visible;
initialised = true;