@@ -280,6 +280,7 @@ NEW:
|
||||
Fixed helicopters falling down not revealing shroud.
|
||||
Fixed effect (explosions, etc) saturation when the ingame menu is activated.
|
||||
Added shadow to crate artwork.
|
||||
Fixed build palette tooltip not taking low power slowdown into account when displaying the build time.
|
||||
Dune 2000:
|
||||
Added buildable concrete walls.
|
||||
Fixed some cliffs being passable.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -64,8 +64,12 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
|
||||
? Color.White : Color.Red;
|
||||
powerLabel.IsVisible = () => power != 0;
|
||||
|
||||
var timeString = "T: {0}".F(WidgetUtils.FormatTime(palette.CurrentQueue.GetBuildTime(actor)));
|
||||
var lowpower = pm.PowerState != PowerState.Normal;
|
||||
var time = palette.CurrentQueue.GetBuildTime(actor)
|
||||
* ((lowpower) ? palette.CurrentQueue.Info.LowPowerSlowdown : 1);
|
||||
var timeString = "T: {0}".F(WidgetUtils.FormatTime(time));
|
||||
timeLabel.GetText = () => timeString;
|
||||
timeLabel.GetColor = () => lowpower ? Color.Red : Color.White;
|
||||
|
||||
var costString = "$: {0}".F(cost);
|
||||
costLabel.GetText = () => costString;
|
||||
|
||||
Reference in New Issue
Block a user