Merge pull request #6030 from UberWaffe/CustomWarheads

Custom Warheads refactor
This commit is contained in:
Taryn Hill
2014-08-03 10:35:36 -05:00
59 changed files with 2275 additions and 1233 deletions

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.GameRules;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Orders;
@@ -68,7 +69,10 @@ namespace OpenRA.Mods.RA
if (++tick >= info.ThumpInterval)
{
if (info.ThumpDamageWeapon != null)
Combat.DoExplosion(self, info.ThumpDamageWeapon, self.CenterPosition);
{
var weapon = self.World.Map.Rules.Weapons[info.ThumpDamageWeapon.ToLowerInvariant()];
weapon.Impact(self.CenterPosition, self, 1f);
}
screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
tick = 0;
}
@@ -104,7 +108,10 @@ namespace OpenRA.Mods.RA
self.World.AddFrameEndTask(w =>
{
if (info.DetonationWeapon != null)
Combat.DoExplosion(self, info.DetonationWeapon, self.CenterPosition);
{
var weapon = self.World.Map.Rules.Weapons[info.DetonationWeapon.ToLowerInvariant()];
weapon.Impact(self.CenterPosition, self, 1f);
}
self.Kill(self);
});
}