Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
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50
OpenRA.Mods.RA/Infiltration/InfiltrateForCash.cs
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50
OpenRA.Mods.RA/Infiltration/InfiltrateForCash.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Infiltration
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{
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[Desc("This structure can be infiltrated causing funds to be stolen.")]
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class InfiltrateForCashInfo : ITraitInfo
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{
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public readonly int Percentage = 50;
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public readonly int Minimum = 500;
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public readonly string SoundToVictim = "credit1.aud";
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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class InfiltrateForCash : INotifyInfiltrated
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{
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readonly InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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var toTake = (targetResources.Cash + targetResources.Resources) * info.Percentage / 100;
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var toGive = Math.Max(toTake, info.Minimum);
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targetResources.TakeCash(toTake);
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spyResources.GiveCash(toGive);
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Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
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self.World.AddFrameEndTask(w => w.Add(new CashTick(self.CenterPosition, infiltrator.Owner.Color.RGB, toGive)));
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}
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}
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}
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