Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
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58
OpenRA.Mods.RA/Power/AffectedByPowerOutage.cs
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58
OpenRA.Mods.RA/Power/AffectedByPowerOutage.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Power
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{
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public class AffectedByPowerOutageInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new AffectedByPowerOutage(init.self); }
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}
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public class AffectedByPowerOutage : INotifyCapture, ISelectionBar, IPowerModifier, IDisable
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{
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PowerManager playerPower;
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public AffectedByPowerOutage(Actor self)
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{
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playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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public float GetValue()
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{
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if (playerPower.PowerOutageRemainingTicks <= 0)
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return 0;
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return (float)playerPower.PowerOutageRemainingTicks / playerPower.PowerOutageTotalTicks;
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}
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public Color GetColor()
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{
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return Color.Yellow;
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}
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public int GetPowerModifier()
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{
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return playerPower.PowerOutageRemainingTicks > 0 ? 0 : 100;
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}
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public bool Disabled
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{
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get { return playerPower.PowerOutageRemainingTicks > 0; }
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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playerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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}
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}
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