Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
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49
OpenRA.Mods.RA/Power/Power.cs
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49
OpenRA.Mods.RA/Power/Power.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Power
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{
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public class PowerInfo : ITraitInfo
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{
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[Desc("If negative, it will drain power. If positive, it will provide power.")]
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public readonly int Amount = 0;
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public object Create(ActorInitializer init) { return new Power(init.self, this); }
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}
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public class Power : INotifyCapture
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{
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readonly PowerInfo info;
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readonly Lazy<IPowerModifier[]> powerModifiers;
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public PowerManager PlayerPower { get; private set; }
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public int GetCurrentPower()
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{
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return Util.ApplyPercentageModifiers(info.Amount, powerModifiers.Value.Select(m => m.GetPowerModifier()));
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}
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public Power(Actor self, PowerInfo info)
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{
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this.info = info;
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PlayerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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}
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}
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