Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.

This commit is contained in:
ScottNZ
2014-08-07 00:52:23 +12:00
parent 4fa199fb10
commit b70395e27c
31 changed files with 292 additions and 109 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Power
{
class RequiresPowerInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new RequiresPower(init.self); }
}
class RequiresPower : IDisable, INotifyCapture
{
PowerManager playerPower;
public RequiresPower(Actor self)
{
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
}
public bool Disabled
{
get { return playerPower.PowerProvided < playerPower.PowerDrained; }
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
{
playerPower = newOwner.PlayerActor.Trait<PowerManager>();
}
}
}