Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
This commit is contained in:
39
OpenRA.Mods.RA/Power/RequiresPower.cs
Normal file
39
OpenRA.Mods.RA/Power/RequiresPower.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Power
|
||||
{
|
||||
class RequiresPowerInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new RequiresPower(init.self); }
|
||||
}
|
||||
|
||||
class RequiresPower : IDisable, INotifyCapture
|
||||
{
|
||||
PowerManager playerPower;
|
||||
|
||||
public RequiresPower(Actor self)
|
||||
{
|
||||
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
public bool Disabled
|
||||
{
|
||||
get { return playerPower.PowerProvided < playerPower.PowerDrained; }
|
||||
}
|
||||
|
||||
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
|
||||
{
|
||||
playerPower = newOwner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user