Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
This commit is contained in:
42
OpenRA.Mods.RA/Power/ScalePowerWithHealth.cs
Normal file
42
OpenRA.Mods.RA/Power/ScalePowerWithHealth.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Power
|
||||
{
|
||||
[Desc("Scale power amount with the current health.")]
|
||||
public class ScalePowerWithHealthInfo : ITraitInfo, Requires<PowerInfo>, Requires<HealthInfo>
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new ScalePowerWithHealth(init.self); }
|
||||
}
|
||||
|
||||
public class ScalePowerWithHealth : IPowerModifier, INotifyDamage
|
||||
{
|
||||
readonly Power power;
|
||||
readonly Health health;
|
||||
|
||||
public ScalePowerWithHealth(Actor self)
|
||||
{
|
||||
power = self.Trait<Power>();
|
||||
health = self.Trait<Health>();
|
||||
}
|
||||
|
||||
public int GetPowerModifier()
|
||||
{
|
||||
return 100 * health.HP / health.MaxHP;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
power.PlayerPower.UpdateActor(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user