Upgrade rules for increasing HP and damage by 100x for the TD mod
This commit is contained in:
@@ -1301,11 +1301,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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}
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// Multiply all health and damage in the RA mod by 100 to avoid issues caused by rounding
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// Multiply all health and damage in the TD and RA mod by 100 to avoid issues caused by rounding
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if (engineVersion < 20171212)
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if (engineVersion < 20171212)
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{
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{
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var mod = modData.Manifest.Id;
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var mod = modData.Manifest.Id;
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if (mod == "ra")
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if (mod == "cnc" || mod == "ra")
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{
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{
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if (node.Key == "HP" && parent.Key == "Health")
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if (node.Key == "HP" && parent.Key == "Health")
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{
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{
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@@ -1517,11 +1517,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (node.Key == "BurstDelay")
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if (node.Key == "BurstDelay")
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node.Key = "BurstDelays";
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node.Key = "BurstDelays";
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// Multiply all health and damage in the RA mod by 100 to avoid issues caused by rounding
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// Multiply all health and damage in the TD and RA mod by 100 to avoid issues caused by rounding
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if (engineVersion < 20171212)
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if (engineVersion < 20171212)
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{
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{
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var mod = modData.Manifest.Id;
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var mod = modData.Manifest.Id;
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if (mod == "ra")
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if (mod == "cnc" || mod == "ra")
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{
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{
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if (node.Key == "Damage" && (parent.Value.Value == "SpreadDamage" || parent.Value.Value == "TargetDamage"))
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if (node.Key == "Damage" && (parent.Value.Value == "SpreadDamage" || parent.Value.Value == "TargetDamage"))
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{
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{
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