Remove lag-drop frame workaround.
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Server
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var client = server.GetClient(c);
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if (client == null)
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{
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server.DropClient(c, -1);
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server.DropClient(c);
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server.SendMessage("A player has been dropped after timing out.");
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continue;
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}
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Server
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else
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{
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server.SendMessage(client.Name + " has been dropped after timing out.");
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server.DropClient(c, -1);
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server.DropClient(c);
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}
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}
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