Allow Autotarget to have a custom scan radius, use it for VICE.

This commit is contained in:
Paul Chote
2011-03-23 20:31:27 +13:00
parent 3071cd8240
commit b7262b6490
4 changed files with 62 additions and 51 deletions

View File

@@ -50,9 +50,6 @@ namespace OpenRA.Mods.RA
public abstract class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IOrderVoice, ISync
{
[Sync]
int nextScanTime = 0;
public bool IsAttacking { get; internal set; }
public List<Weapon> Weapons = new List<Weapon>();
@@ -99,8 +96,6 @@ namespace OpenRA.Mods.RA
public virtual void Tick(Actor self)
{
--nextScanTime;
foreach (var w in Weapons)
w.Tick();
@@ -190,45 +185,6 @@ namespace OpenRA.Mods.RA
self.QueueActivity(queued, GetAttackActivity(self, target, allowMove));
}
public void ScanAndAttack(Actor self, bool allowMovement, bool holdStill)
{
var targetActor = ScanForTarget(self, null);
if (targetActor != null)
AttackTarget(Target.FromActor(targetActor), false, allowMovement && !holdStill);
}
public Actor ScanForTarget(Actor self, Actor currentTarget)
{
var range = GetMaximumRange();
if (self.IsIdle || currentTarget == null || !Combat.IsInRange(self.CenterLocation, range, currentTarget))
if(nextScanTime <= 0)
return ChooseTarget(self, range);
return currentTarget;
}
public void ScanAndAttack(Actor self, bool allowMovement)
{
ScanAndAttack(self, allowMovement, false);
}
Actor ChooseTarget(Actor self, float range)
{
var info = self.Info.Traits.Get<AttackBaseInfo>();
nextScanTime = (int)(25 * (info.ScanTimeAverage +
(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
return inRange
.Where(a => a.Owner != null && a.AppearsHostileTo(self))
.Where(a => !a.HasTrait<AutoTargetIgnore>())
.Where(a => HasAnyValidWeapons(Target.FromActor(a)))
.OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared)
.FirstOrDefault();
}
class AttackOrderTargeter : IOrderTargeter
{
readonly bool isHeal;