Allow Autotarget to have a custom scan radius, use it for VICE.
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@@ -50,9 +50,6 @@ namespace OpenRA.Mods.RA
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public abstract class AttackBase : IIssueOrder, IResolveOrder, ITick, IExplodeModifier, IOrderVoice, ISync
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{
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[Sync]
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int nextScanTime = 0;
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public bool IsAttacking { get; internal set; }
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public List<Weapon> Weapons = new List<Weapon>();
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@@ -99,8 +96,6 @@ namespace OpenRA.Mods.RA
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public virtual void Tick(Actor self)
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{
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--nextScanTime;
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foreach (var w in Weapons)
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w.Tick();
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@@ -190,45 +185,6 @@ namespace OpenRA.Mods.RA
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self.QueueActivity(queued, GetAttackActivity(self, target, allowMove));
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}
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public void ScanAndAttack(Actor self, bool allowMovement, bool holdStill)
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{
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var targetActor = ScanForTarget(self, null);
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if (targetActor != null)
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AttackTarget(Target.FromActor(targetActor), false, allowMovement && !holdStill);
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}
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public Actor ScanForTarget(Actor self, Actor currentTarget)
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{
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var range = GetMaximumRange();
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if (self.IsIdle || currentTarget == null || !Combat.IsInRange(self.CenterLocation, range, currentTarget))
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if(nextScanTime <= 0)
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return ChooseTarget(self, range);
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return currentTarget;
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}
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public void ScanAndAttack(Actor self, bool allowMovement)
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{
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ScanAndAttack(self, allowMovement, false);
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}
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Actor ChooseTarget(Actor self, float range)
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{
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var info = self.Info.Traits.Get<AttackBaseInfo>();
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nextScanTime = (int)(25 * (info.ScanTimeAverage +
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(self.World.SharedRandom.NextDouble() * 2 - 1) * info.ScanTimeSpread));
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var inRange = self.World.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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return inRange
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.Where(a => a.Owner != null && a.AppearsHostileTo(self))
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.Where(a => !a.HasTrait<AutoTargetIgnore>())
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.Where(a => HasAnyValidWeapons(Target.FromActor(a)))
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.OrderBy(a => (a.CenterLocation - self.CenterLocation).LengthSquared)
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.FirstOrDefault();
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}
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class AttackOrderTargeter : IOrderTargeter
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{
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readonly bool isHeal;
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