General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null). - Declared attribute classes as sealed (allows reflection on attributes to complete faster). - Moved some static cctor's into field initializers (static cctor's are slower than static field initializers). - Made classes static if they contained only static methods (can't create instances of useless objects). - Use inferable Exts.Lazy and not new Lazy<T>(). - Added required STAThread attribute to CrashDialog. - Removed unused parameters in private methods. - Added Serializable attribute to exceptions. - Added parameter name in calls to ArgumentNullException. - Use of as operator instead of is + cast. - Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences. - Removed unused method in NullShader.
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@@ -607,7 +607,7 @@ namespace OpenRA
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slot.FrameStarted = currFrame;
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slot.Sound = sound;
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slot.IsRelative = relative;
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return new OpenAlSound(source, (sound as OpenAlSoundSource).Buffer, loop, relative, pos, volume * atten);
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return new OpenAlSound(source, ((OpenAlSoundSource)sound).Buffer, loop, relative, pos, volume * atten);
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}
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public float Volume
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