General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null). - Declared attribute classes as sealed (allows reflection on attributes to complete faster). - Moved some static cctor's into field initializers (static cctor's are slower than static field initializers). - Made classes static if they contained only static methods (can't create instances of useless objects). - Use inferable Exts.Lazy and not new Lazy<T>(). - Added required STAThread attribute to CrashDialog. - Removed unused parameters in private methods. - Added Serializable attribute to exceptions. - Added parameter name in calls to ArgumentNullException. - Use of as operator instead of is + cast. - Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences. - Removed unused method in NullShader.
This commit is contained in:
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Server
|
||||
return true;
|
||||
}
|
||||
|
||||
void CheckAutoStart(S server, Connection conn, Session.Client client)
|
||||
static void CheckAutoStart(S server)
|
||||
{
|
||||
var playerClients = server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null);
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA.Server
|
||||
|
||||
server.SyncLobbyClients();
|
||||
|
||||
CheckAutoStart(server, conn, client);
|
||||
CheckAutoStart(server);
|
||||
|
||||
return true;
|
||||
}},
|
||||
@@ -131,7 +131,7 @@ namespace OpenRA.Mods.RA.Server
|
||||
client.Slot = s;
|
||||
S.SyncClientToPlayerReference(client, server.Map.Players[s]);
|
||||
server.SyncLobbyClients();
|
||||
CheckAutoStart(server, conn, client);
|
||||
CheckAutoStart(server);
|
||||
|
||||
return true;
|
||||
}},
|
||||
|
||||
Reference in New Issue
Block a user