General uncontroversial cleanup:

- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
This commit is contained in:
RoosterDragon
2014-05-23 11:07:41 +01:00
parent db08357e36
commit b733465f33
92 changed files with 177 additions and 179 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Server
return true;
}
void CheckAutoStart(S server, Connection conn, Session.Client client)
static void CheckAutoStart(S server)
{
var playerClients = server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null);
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA.Server
server.SyncLobbyClients();
CheckAutoStart(server, conn, client);
CheckAutoStart(server);
return true;
}},
@@ -131,7 +131,7 @@ namespace OpenRA.Mods.RA.Server
client.Slot = s;
S.SyncClientToPlayerReference(client, server.Map.Players[s]);
server.SyncLobbyClients();
CheckAutoStart(server, conn, client);
CheckAutoStart(server);
return true;
}},