General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null). - Declared attribute classes as sealed (allows reflection on attributes to complete faster). - Moved some static cctor's into field initializers (static cctor's are slower than static field initializers). - Made classes static if they contained only static methods (can't create instances of useless objects). - Use inferable Exts.Lazy and not new Lazy<T>(). - Added required STAThread attribute to CrashDialog. - Removed unused parameters in private methods. - Added Serializable attribute to exceptions. - Added parameter name in calls to ArgumentNullException. - Use of as operator instead of is + cast. - Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences. - Removed unused method in NullShader.
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@@ -37,12 +37,12 @@ namespace OpenRA.Mods.RA
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{
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base.Activate(self, order, manager);
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var items = (Info as ParatroopersPowerInfo).DropItems;
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var info = (ParatroopersPowerInfo)Info;
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var items = info.DropItems;
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var startPos = self.World.ChooseRandomEdgeCell();
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self.World.AddFrameEndTask(w =>
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{
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var info = (Info as ParatroopersPowerInfo);
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var flare = info.FlareType != null ? w.CreateActor(info.FlareType, new TypeDictionary
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{
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new LocationInit( order.TargetLocation ),
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