General uncontroversial cleanup:

- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
This commit is contained in:
RoosterDragon
2014-05-23 11:07:41 +01:00
parent db08357e36
commit b733465f33
92 changed files with 177 additions and 179 deletions

View File

@@ -71,7 +71,6 @@ namespace OpenRA.Renderer.Null
public void SetVec(string name, float[] vec, int length) { }
public void SetTexture(string param, ITexture texture) { }
public void SetMatrix(string param, float[] mtx) { }
public void Commit() { }
public void Render(Action a) { }
}